On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 3
Rank#5,107top 23%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,107 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
83/ 100
B+
Climbing fast: up 3,401 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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·W·F··W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 24 OctSat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 15:04 UTC5d ago
3
–
running
0
Sat 17 Oct, 16:51 UTC12d ago
1
halved by day 1
6.9 days
0
Fri 16 Oct, 20:54 UTC12d ago
1
–
0.8 days
0
Sun 4 Oct, 15:36 UTC25d ago
1
halved by day 2
12.2 days
0
Thu 1 Oct, 17:45 UTCFW28d ago
2
halved by day 1
2.9 days
1
Tue 29 Sep, 19:21 UTC29d ago
2
–
1.9 days
0
Sat 19 Sep, 18:57 UTC39d ago
2
halved by day 1
10 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does The Playground | Experimental Mods & Testing sit?
No region is published for The Playground | Experimental Mods & Testing. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 172.240.123.100:25602.
How reliable is The Playground | Experimental Mods & Testing, and is it up?
The server is up: The Playground | Experimental Mods & Testing is online now. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does The Playground | Experimental Mods & Testing run?
The average over the last 48 hours was 64 server fps, and it never went below 35. At its peak, it held 151,610 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,725 MB. Players feel lag when fps drops and entities pile up.
What Rust version is The Playground | Experimental Mods & Testing on?
You will find The Playground | Experimental Mods & Testing on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does The Playground | Experimental Mods & Testing reset?
The Playground | Experimental Mods & Testing wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 2 hours.
What happens on The Playground | Experimental Mods & Testing when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 8 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does The Playground | Experimental Mods & Testing sit among Rust servers?
Over the last seven days, The Playground | Experimental Mods & Testing has #5,107 for player hours, in the top 23% of all ranked servers.
How many players does The Playground | Experimental Mods & Testing usually have?
The Playground | Experimental Mods & Testing is showing 0 players right now, with 40 slots in total. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 0 players.
Tags
What do The Playground | Experimental Mods & Testing's tags stand for?
The game's browser takes its cue from the tags The Playground | Experimental Mods & Testing has set: gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show The Playground | Experimental Mods & Testing?
These Rust Server Score lists count The Playground | Experimental Mods & Testing among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on The Playground | Experimental Mods & Testing?
The name of The Playground | Experimental Mods & Testing gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map The Playground | Experimental Mods & Testing uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what The Playground | Experimental Mods & Testing runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto The Playground | Experimental Mods & Testing?
To connect, start Rust, press F1, and type client.connect 172.240.123.100:25602. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://mrga.craftingstore.net/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).