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Every Rust server graded on real, live numbers. 55,501 players on the roll · 11,744 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 172.240.229.71:28065
Name of server

Darkstar 5X Experimental

RegisterPresentOnline
Region–
Address172.240.229.71:28065
Last checked11m ago
5x monthly wipes moddedoxide
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 5 subjects

On the class lists: F (42), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe28d agomonthly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,284 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 2,721 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 6d 17hThu 5 Nov, 19:00 UTCFW
  • 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:30 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
NA · groups of 8+ · 5x · monthly · 118 on average
205 / 225
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 76 on average
77 / 150
JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly|
EU · groups of 100+ · 5x · monthly · 12 on average
9 / 120
JumpRust.com - US 5x Light|RP Shop|Kits|TP|Events|Monthly|
NA · groups of 100+ · 5x · monthly · 6 on average
8 / 120
Rustafields.com [X5][Shop]
EU · groups of 16+ · 5x · monthly · 5 on average
1 / 150
HollowServers.co 5x Solo/Duo/Trio [Loot++|MyMini|Shop|Events]10
NA · groups of 8+ · 5x · monthly · 3 on average
4 / 150

Quick answers

from the figures on this page

About the server

Where in the world is Darkstar 5X Experimental?

You'll find no region listed by Darkstar 5X Experimental. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 172.240.229.71:28065 is the address to use.

How reliable is Darkstar 5X Experimental, and is it up?

The server is up: Darkstar 5X Experimental is online now. About 13 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Does Darkstar 5X Experimental perform well?

It never fell below 99 server fps in the last 48 hours, averaging 120. Buildings, deployables and everything else in the world added up to as many as 72,936 entities. At its highest, it used 2,161 MB of memory. When fps is low and entities climb, that is lag to players.

On what Rust version does Darkstar 5X Experimental sit?

The server Darkstar 5X Experimental is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does Darkstar 5X Experimental wipe its map?

Darkstar 5X Experimental wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 2 hours have passed since this world was made. Its tags record that it wipes monthly.

What happens on Darkstar 5X Experimental when wipe day arrives?

The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does Darkstar 5X Experimental place in the wider field of Rust servers?

Over the last seven days, Darkstar 5X Experimental has #15,284 for player hours, in the top 69% of all ranked servers.

What does the population on Darkstar 5X Experimental look like?

Right now, 0 players are on Darkstar 5X Experimental, which has 50 slots. Over the past seven days, the average player count was 0.

Tags and filters

How should you read the tags on Darkstar 5X Experimental?

The game's browser takes its cue from the tags Darkstar 5X Experimental has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Darkstar 5X Experimental appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Darkstar 5X Experimental: 5x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Map and rules

How is Darkstar 5X Experimental set up, and what rules does it keep?

The name of Darkstar 5X Experimental points to a 5x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Darkstar 5X Experimental uses?

Darkstar 5X Experimental runs a game-generated procedural map at size 3,500, seed 1162579596. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join Darkstar 5X Experimental?

To connect, start Rust, press F1, and type client.connect 172.240.229.71:28065. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.