On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak –
Rank#15,344top 69%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 213 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DiggyTown - Solo-Duo-Trio-Quad?
No region is published for DiggyTown - Solo-Duo-Trio-Quad. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 172.240.47.243:25619.
Is DiggyTown - Solo-Duo-Trio-Quad up, and how steady is its uptime?
You can join now: DiggyTown - Solo-Duo-Trio-Quad is online. According to its reported uptime, the last restart was about 50 minutes ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 10 October 2026.
How well does DiggyTown - Solo-Duo-Trio-Quad run?
The average over the last 48 hours was 213 server fps, and it never went below 143. Buildings, deployables and everything else in the world added up to as many as 89,943 entities. Up to 3,289 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does DiggyTown - Solo-Duo-Trio-Quad sit?
You will find DiggyTown - Solo-Duo-Trio-Quad on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does DiggyTown - Solo-Duo-Trio-Quad wipe its map?
The record holds too few of DiggyTown - Solo-Duo-Trio-Quad's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 18 days 16 hours.
Player numbers
What position does DiggyTown - Solo-Duo-Trio-Quad hold in the rankings?
Over the last seven days, DiggyTown - Solo-Duo-Trio-Quad has #15,344 for player hours, in the top 69% of all ranked servers.
What does the population on DiggyTown - Solo-Duo-Trio-Quad look like?
Right now, 0 players are on DiggyTown - Solo-Duo-Trio-Quad, which has 60 slots. For the last seven days, the average number of players was 0.
Lists and filters
What do DiggyTown - Solo-Duo-Trio-Quad's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags DiggyTown - Solo-Duo-Trio-Quad publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does DiggyTown - Solo-Duo-Trio-Quad appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DiggyTown - Solo-Duo-Trio-Quad among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on DiggyTown - Solo-Duo-Trio-Quad?
Nothing in the name of DiggyTown - Solo-Duo-Trio-Quad states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map DiggyTown - Solo-Duo-Trio-Quad uses?
A procedural map of size 4,000 and seed 1515203761, generated by the game, is what DiggyTown - Solo-Duo-Trio-Quad runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto DiggyTown - Solo-Duo-Trio-Quad?
Enter client.connect 172.240.47.243:25619 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max players60 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).