On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 730% full
7-day average0peak –
Rank#15,290top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 73 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 110 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 165 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 10:29 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rusty Snakes mini-heli spawns (noob-friendly) based in?
Rusty Snakes mini-heli spawns (noob-friendly) leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 172.240.73.116:25666.
How reliable is Rusty Snakes mini-heli spawns (noob-friendly), and is it up?
The server is down: Rusty Snakes mini-heli spawns (noob-friendly) is offline now, with the last sighting 9 hours ago. About 2 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Rusty Snakes mini-heli spawns (noob-friendly) perform well?
The average over the last 48 hours was 110 server fps, and it never went below 22. At its peak, it held 97,785 entities, including buildings, deployables and all else in the world. At its highest, it used 2,633 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rusty Snakes mini-heli spawns (noob-friendly) sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Snakes mini-heli spawns (noob-friendly) runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Rusty Snakes mini-heli spawns (noob-friendly) wipe, and how often?
There are too few wipes on record for Rusty Snakes mini-heli spawns (noob-friendly) to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 26 days 12 hours.
What happens on Rusty Snakes mini-heli spawns (noob-friendly) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Rusty Snakes mini-heli spawns (noob-friendly) sit among Rust servers?
Over the last seven days, Rusty Snakes mini-heli spawns (noob-friendly) has #15,290 for player hours, in the top 69% of all ranked servers.
Is Rusty Snakes mini-heli spawns (noob-friendly) a busy server?
The last sighting of Rusty Snakes mini-heli spawns (noob-friendly) was 9 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on Rusty Snakes mini-heli spawns (noob-friendly)?
The game's browser takes its cue from the tags Rusty Snakes mini-heli spawns (noob-friendly) has set: gmrust (Game mode): Survival in the standard Rust style; mp73 (Max players): The server holds 73 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rusty Snakes mini-heli spawns (noob-friendly) appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rusty Snakes mini-heli spawns (noob-friendly) among them: Rust servers for beginners, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Rusty Snakes mini-heli spawns (noob-friendly)?
The name of Rusty Snakes mini-heli spawns (noob-friendly) gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Rusty Snakes mini-heli spawns (noob-friendly) runs which map?
Rusty Snakes mini-heli spawns (noob-friendly) runs a game-generated procedural map at size 4,000, seed 1632292057. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Rusty Snakes mini-heli spawns (noob-friendly)?
Enter client.connect 172.240.73.116:25666 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp73,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp73
Max playersThe server holds 73 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).