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Every Rust server graded on real, live numbers. 96,258 players on the roll · 11,883 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 172.240.81.136:21400
Name of server

FadedxNation 4Netplayers Rust Server

RegisterAbsentOffline
Region–
Address172.240.81.136:21400
Last checked2d ago
moddedoxidepve
Launch Rust and join
Overall grade

Not there yet

18 out of 100, the average of 3 subjects

On the class lists: F (28), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,366top 70%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,366 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 25/ 100 Lost ground: down 7,682 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct17 Oct20 Oct24 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
212 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 231 on average
354 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 94 on average
103 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
42 / 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 54 on average
38 / 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 53 on average
33 / 200

Quick answers

from the figures on this page

Server details

In what location does FadedxNation 4Netplayers Rust Server sit?

FadedxNation 4Netplayers Rust Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 172.240.81.136:21400 is the address to use.

How reliable is FadedxNation 4Netplayers Rust Server, and is it up?

The server is down: FadedxNation 4Netplayers Rust Server is offline now, with the last sighting 2 days 12 hours ago. It was up 125 of 168 hours over the last 7 full days, which is 74% of the time. It was first seen by Rust Server Score on 10 October 2026.

On what Rust version does FadedxNation 4Netplayers Rust Server sit?

Rust network protocol 2634 and build 167781 on Linux is what FadedxNation 4Netplayers Rust Server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

When does FadedxNation 4Netplayers Rust Server wipe, and how often?

FadedxNation 4Netplayers Rust Server has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 17 days have passed since this world was made.

Population

What position does FadedxNation 4Netplayers Rust Server hold in the rankings?

In the top 70% of all ranked servers, FadedxNation 4Netplayers Rust Server sits at #15,366 for player hours over the last seven days.

What does the population on FadedxNation 4Netplayers Rust Server look like?

It has been 2 days 12 hours since FadedxNation 4Netplayers Rust Server was last seen, and it is offline right now. A seven-day average of 0 players applies here.

Tags

How should you read the tags on FadedxNation 4Netplayers Rust Server?

You'll see FadedxNation 4Netplayers Rust Server tagged with gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does FadedxNation 4Netplayers Rust Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include FadedxNation 4Netplayers Rust Server: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What settings and rules apply on FadedxNation 4Netplayers Rust Server?

The name of FadedxNation 4Netplayers Rust Server gives no gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on FadedxNation 4Netplayers Rust Server?

A procedural map of size 4,000 and seed 1234567890, generated by the game, is what FadedxNation 4Netplayers Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How should you connect to FadedxNation 4Netplayers Rust Server?

Enter client.connect 172.240.81.136:21400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.