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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 172.93.135.154:28035
Name of server

US|Chicago Dirtnap Low Pop

RegisterAbsentOffline
Region–
Address172.93.135.154:28035
Last checked4d ago
Launch Rust and join Website
Overall grade

Not there yet

27 out of 100, the average of 3 subjects

On the class lists: F (40), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,217top 69%
Last wipe26d agono schedule published
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,217 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 210 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:21 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 250 on average
21 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 234 on average
30 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 198 on average
327 / 350
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 154 on average
220 / 250
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 154 on average
8 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 143 on average
38 / 200

Quick answers

from the figures on this page

Server details

In what location does US|Chicago Dirtnap Low Pop sit?

The name of US|Chicago Dirtnap Low Pop points to North America, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 172.93.135.154:28035.

Is US|Chicago Dirtnap Low Pop up, and how steady is its uptime?

At this moment, US|Chicago Dirtnap Low Pop is offline; the last time it was seen was 4 days 15 hours ago. It was up 77 of 168 hours over the last 7 full days, which is 46% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

On what Rust version does US|Chicago Dirtnap Low Pop sit?

Rust network protocol 2635 and build 168909 on Linux is what US|Chicago Dirtnap Low Pop runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does US|Chicago Dirtnap Low Pop reset?

US|Chicago Dirtnap Low Pop wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 20 hours.

What happens on US|Chicago Dirtnap Low Pop when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Population

Where does US|Chicago Dirtnap Low Pop sit among Rust servers?

In the top 69% of all ranked servers, US|Chicago Dirtnap Low Pop sits at #15,217 for player hours over the last seven days.

Is US|Chicago Dirtnap Low Pop a busy server?

It has been 4 days 15 hours since US|Chicago Dirtnap Low Pop was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.

Tags

What is meant by the tags on US|Chicago Dirtnap Low Pop?

The game's browser takes its cue from the tags US|Chicago Dirtnap Low Pop has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature US|Chicago Dirtnap Low Pop?

Rust Server Score lists that include US|Chicago Dirtnap Low Pop: Best community servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is US|Chicago Dirtnap Low Pop set up, and what rules does it keep?

Nothing in the name of US|Chicago Dirtnap Low Pop states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

US|Chicago Dirtnap Low Pop runs which map?

The game generates the procedural map on US|Chicago Dirtnap Low Pop at size 4,500 with seed 1591971938. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

How to join

How do you get onto US|Chicago Dirtnap Low Pop?

To connect, start Rust, press F1, and type client.connect 172.93.135.154:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://chicagoservers.co.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.