On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 3
Rank#5,760top 26%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,760 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 115 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 1,455 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.9 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Wed 21 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 01:48 UTC8d ago
4
–
running
3
Sun 18 Oct, 03:10 UTC11d ago
2
✓ held half
2.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Indifferent Broccoli Rust Server sit?
Indifferent Broccoli Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 173.0.158.196:27290.
How dependable is Indifferent Broccoli Rust Server, and is it online at the moment?
You can join now: Indifferent Broccoli Rust Server is online. About 6 days 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 16 October 2026.
How well does Indifferent Broccoli Rust Server run?
It never fell below 89 server fps in the last 48 hours, averaging 115. Buildings, deployables and everything else in the world added up to as many as 70,465 entities. At its highest, it used 4,016 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Indifferent Broccoli Rust Server running?
You will find Indifferent Broccoli Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Indifferent Broccoli Rust Server reset?
There are too few wipes on record for Indifferent Broccoli Rust Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 8 days 3 hours.
What should you expect from wipe day on Indifferent Broccoli Rust Server?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 3 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
What position does Indifferent Broccoli Rust Server hold in the rankings?
Over the last seven days, Indifferent Broccoli Rust Server has #5,760 for player hours, in the top 26% of all ranked servers.
Is Indifferent Broccoli Rust Server a busy server?
Indifferent Broccoli Rust Server is showing 0 players right now, with 20 slots in total. It peaked at 3 and averaged 0 players over the last seven days.
Lists and filters
What is meant by the tags on Indifferent Broccoli Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Indifferent Broccoli Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Indifferent Broccoli Rust Server?
These Rust Server Score lists count Indifferent Broccoli Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is Indifferent Broccoli Rust Server set up, and what rules does it keep?
Nothing in the name of Indifferent Broccoli Rust Server states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is not enabled.
Which map is in play on Indifferent Broccoli Rust Server?
Indifferent Broccoli Rust Server runs a game-generated procedural map at size 3,500, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to Indifferent Broccoli Rust Server?
Enter client.connect 173.0.158.196:27290 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).