On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 3
Rank#4,698top 21%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,698 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 594 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:46 UTCFW28d ago
9
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Wait...What? |Raid Bases and QOL Mods?
No region is published for Wait...What? |Raid Bases and QOL Mods. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.225.104.218:28080.
How reliable is Wait...What? |Raid Bases and QOL Mods, and is it up?
You can join now: Wait...What? |Raid Bases and QOL Mods is online. According to its reported uptime, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Wait...What? |Raid Bases and QOL Mods smooth to play on?
It averaged 83 server fps over the last 48 hours, with a low of 62. Buildings, deployables and everything else in the world added up to as many as 120,711 entities. At its highest, it used 3,451 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Wait...What? |Raid Bases and QOL Mods running?
You will find Wait...What? |Raid Bases and QOL Mods on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Wait...What? |Raid Bases and QOL Mods wipe, and how often?
Once a month, Wait...What? |Raid Bases and QOL Mods wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days.
What happens on Wait...What? |Raid Bases and QOL Mods when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. Peak numbers came 28 hours into the latest wipe.
Player numbers
Where does Wait...What? |Raid Bases and QOL Mods sit among Rust servers?
Over the last seven days, Wait...What? |Raid Bases and QOL Mods has #4,698 for player hours, in the top 21% of all ranked servers.
How many players does Wait...What? |Raid Bases and QOL Mods usually have?
With 50 slots available, Wait...What? |Raid Bases and QOL Mods currently has 1 players. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Tags and filters
What do Wait...What? |Raid Bases and QOL Mods's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Wait...What? |Raid Bases and QOL Mods publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Wait...What? |Raid Bases and QOL Mods appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Wait...What? |Raid Bases and QOL Mods: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does Wait...What? |Raid Bases and QOL Mods enforce, and what are its settings?
Nothing in the name of Wait...What? |Raid Bases and QOL Mods states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Wait...What? |Raid Bases and QOL Mods runs which map?
Wait...What? |Raid Bases and QOL Mods runs a game-generated procedural map at size 4,050, seed 1501002809. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Wait...What? |Raid Bases and QOL Mods?
To connect, start Rust, press F1, and type client.connect 173.225.104.218:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).