On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,551top 47%
Last wipe26d agono schedule published
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,551 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,702 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:59 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Chicago Chill No-Decay leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 173.234.31.2:28035 is the address to use.
How dependable is Chicago Chill No-Decay, and is it online at the moment?
You can join now: Chicago Chill No-Decay is online. The uptime it reports puts the last restart at about 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Chicago Chill No-Decay smooth to play on?
It never fell below 73 server fps in the last 48 hours, averaging 106. Up to 107,236 entities were in the world, covering buildings, deployables and the rest. Up to 3,641 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Chicago Chill No-Decay running?
Rust network protocol 2635 and build 168909 on Windows is what Chicago Chill No-Decay runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Chicago Chill No-Decay wipe its map?
The force wipe each month is the only wipe Chicago Chill No-Decay takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 8 hours.
What should you expect from wipe day on Chicago Chill No-Decay?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 8 hours into the latest wipe.
Player numbers
Where does Chicago Chill No-Decay sit among Rust servers?
In the top 47% of all ranked servers, Chicago Chill No-Decay sits at #10,551 for player hours over the last seven days.
Is Chicago Chill No-Decay a busy server?
With 50 slots available, Chicago Chill No-Decay currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on Chicago Chill No-Decay?
You'll see Chicago Chill No-Decay tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts12 (Group limit): No team may go above 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Chicago Chill No-Decay?
Rust Server Score lists that include Chicago Chill No-Decay: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Chicago Chill No-Decay set up, and what rules does it keep?
The name of Chicago Chill No-Decay gives no gather rate. You can play in groups of up to 12 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Chicago Chill No-Decay uses?
The game generates the procedural map on Chicago Chill No-Decay at size 4,250 with seed 1583848389. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Chicago Chill No-Decay?
To connect, start Rust, press F1, and type client.connect 173.234.31.2:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://logicservers.com/game-servers/rust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts12
Group limitNo team may go above 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).