On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,269top 68% · #1495 in NA
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 160 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 144 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA, and #365 of the duo servers (top 86%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:16 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [NA] Joe the Tank's FFA Server [Monthly]?
The NA tag on [NA] Joe the Tank's FFA Server [Monthly] puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 174.103.128.57:28015.
Is [NA] Joe the Tank's FFA Server [Monthly] up, and how steady is its uptime?
The server is up: [NA] Joe the Tank's FFA Server [Monthly] is online now. About 15 days 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [NA] Joe the Tank's FFA Server [Monthly] smooth to play on?
It never fell below 140 server fps in the last 48 hours, averaging 160. Up to 68,661 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,637 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [NA] Joe the Tank's FFA Server [Monthly] running?
You will find [NA] Joe the Tank's FFA Server [Monthly] on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does [NA] Joe the Tank's FFA Server [Monthly] wipe its map?
Once a month, [NA] Joe the Tank's FFA Server [Monthly] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 22 hours have passed since this world was made. Its tags record that it wipes monthly.
What happens on [NA] Joe the Tank's FFA Server [Monthly] when wipe day arrives?
Recent wipes have peaked at 2 players on average. The crowd on the latest wipe was largest 1 hours after it began.
Player count
What position does [NA] Joe the Tank's FFA Server [Monthly] hold in the rankings?
In North America, [NA] Joe the Tank's FFA Server [Monthly] is #1,495, and overall it is #15,269 on player hours over the last seven days, in the top 68% of all ranked servers. In the duo group, it ranks #365.
Is [NA] Joe the Tank's FFA Server [Monthly] a busy server?
With 50 slots available, [NA] Joe the Tank's FFA Server [Monthly] currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What do [NA] Joe the Tank's FFA Server [Monthly]'s tags stand for?
The game's browser takes its cue from the tags [NA] Joe the Tank's FFA Server [Monthly] has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Its slot count is 50; ts2 (Group limit): A team can hold 2 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [NA] Joe the Tank's FFA Server [Monthly] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [NA] Joe the Tank's FFA Server [Monthly] among them: Duo servers, marked like a report, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Monthly.
Map and rules
Which rules does [NA] Joe the Tank's FFA Server [Monthly] enforce, and what are its settings?
The name of [NA] Joe the Tank's FFA Server [Monthly] gives no gather rate. You can have up to 2 players in a group (duo). You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [NA] Joe the Tank's FFA Server [Monthly] uses?
A procedural map of size 3,500 and seed 589985, generated by the game, is what [NA] Joe the Tank's FFA Server [Monthly] runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [NA] Joe the Tank's FFA Server [Monthly]?
Enter client.connect 174.103.128.57:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^m,^v,NA,gmvanilla,cs167781,ts2
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersIts slot count is 50.
ts2
Group limitA team can hold 2 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).