On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 9
Rank#1,941top 9% · #298 in NA
Last wipe25d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,941 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 139 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 16% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap1.6 daysbetween real wipes
wipe-day peak8players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 35 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 12:02 UTC25d ago
9
–
running
1
Thu 1 Oct, 21:34 UTCFW27d ago
7
–
1.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
You'll see NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 174.138.187.138:28020 is the address to use.
Is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] up, and how steady is its uptime?
The server is up: NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] is online now. About 4 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] smooth to play on?
It never fell below 46 server fps in the last 48 hours, averaging 73. Up to 258,991 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,723 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] running?
You will find NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] reset?
The force wipe each month is the only wipe NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 25 days 23 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
Recent wipes have peaked at 8 players on average. The crowd on the latest wipe was largest 35 hours after it began.
Population
Where does NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] sit among Rust servers?
Over the last seven days, NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] has #1,941 for player hours, in the top 9% of all ranked servers and #298 in North America.
Is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] a busy server?
NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] is showing 0 players right now, with 100 slots in total. It peaked at 9 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 5 players.
Lists and filters
What is meant by the tags on NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
These Rust Server Score lists count NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] among them: 5x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Rules and settings
How is NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] set up, and what rules does it keep?
Going by its name, NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] runs 5x gather. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
The game generates the procedural map on NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases] at size 5,800 with seed 66629566. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
What is the way to join NoTime PvP 5x Custom [Events|SkillTree|Skins|RaidBases]?
Enter client.connect 174.138.187.138:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://notime-x5-rust.tebex.io/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).