On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,269top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,306 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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W····W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.5 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1
The first 48 hours of its last wipes
Fri 2 OctThu 1 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 13:23 UTC27d ago
1
–
running
0
Thu 1 Oct, 19:06 UTCFW28d ago
1
–
0.8 days
0
Tue 29 Sep, 13:30 UTC30d ago
3
halved by day 1
2.2 days
1
Sat 26 Sep, 16:42 UTC33d ago
3
✓ held half
2.9 days
0
Mon 21 Sep, 23:46 UTC38d ago
0
–
4.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Castaway - Hub - Parkour/Events COD Style Zombies?
No region is published for Castaway - Hub - Parkour/Events COD Style Zombies. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 174.176.146.51:28415.
How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it up?
The server is up: Castaway - Hub - Parkour/Events COD Style Zombies is online now. About 21 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
It averaged 10 server fps over the last 48 hours, with a low of 10. At its peak, it held 5,033 entities, including buildings, deployables and all else in the world. At its highest, it used 974 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?
Rust network protocol 2635 and build 168909 on Windows is what Castaway - Hub - Parkour/Events COD Style Zombies runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Castaway - Hub - Parkour/Events COD Style Zombies reset?
Castaway - Hub - Parkour/Events COD Style Zombies wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 10 hours have passed since this world was made.
What happens on Castaway - Hub - Parkour/Events COD Style Zombies when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Castaway - Hub - Parkour/Events COD Style Zombies sit among Rust servers?
Over the last seven days, Castaway - Hub - Parkour/Events COD Style Zombies has #15,269 for player hours, in the top 69% of all ranked servers.
What does the population on Castaway - Hub - Parkour/Events COD Style Zombies look like?
With 30 slots available, Castaway - Hub - Parkour/Events COD Style Zombies currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on Castaway - Hub - Parkour/Events COD Style Zombies?
You'll see Castaway - Hub - Parkour/Events COD Style Zombies tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Castaway - Hub - Parkour/Events COD Style Zombies?
Rust Server Score lists that include Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Castaway - Hub - Parkour/Events COD Style Zombies?
The name of Castaway - Hub - Parkour/Events COD Style Zombies gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Castaway - Hub - Parkour/Events COD Style Zombies?
The game generates the procedural map on Castaway - Hub - Parkour/Events COD Style Zombies at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Castaway HUB!.
Connecting
How should you connect to Castaway - Hub - Parkour/Events COD Style Zombies?
To connect, start Rust, press F1, and type client.connect 174.176.146.51:28415. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max players30 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).