On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,425top 69% · #1544 in NA
Last wipe18d agoweekly schedule
Next wipe2d 23hSat 31 Oct, 03:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,425 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 71 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 252 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 23h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Sentinel Main Test | Vanilla | Weekly?
In North America, according to its own listing, sits [US] Sentinel Main Test | Vanilla | Weekly, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 174.57.83.70:28040.
How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it up?
The server is up: [US] Sentinel Main Test | Vanilla | Weekly is online now. The uptime it reports puts the last restart at about 17 days 22 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 16 October 2026.
Does [US] Sentinel Main Test | Vanilla | Weekly perform well?
It averaged 71 server fps over the last 48 hours, with a low of 49. Buildings, deployables and everything else in the world added up to as many as 97,212 entities. At its highest, it used 6,771 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?
The server [US] Sentinel Main Test | Vanilla | Weekly is on Rust network protocol 2634 and build 167398 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [US] Sentinel Main Test | Vanilla | Weekly wipe, and how often?
The estimate for [US] Sentinel Main Test | Vanilla | Weekly's next wipe comes from weekly: 7 days after its last wipe. It is due to wipe next on Saturday 31 October at 03:09 UTC. The world it runs now was created 18 days. Its tags state that it wipes weekly.
Population
Where does [US] Sentinel Main Test | Vanilla | Weekly sit among Rust servers?
Over the last seven days, [US] Sentinel Main Test | Vanilla | Weekly has #15,425 for player hours, in the top 69% of all ranked servers and #1,544 in North America.
Is [US] Sentinel Main Test | Vanilla | Weekly a busy server?
Right now, 0 players are on [US] Sentinel Main Test | Vanilla | Weekly, which has 10 slots. A seven-day average of 0 players applies here.
Tags
What do [US] Sentinel Main Test | Vanilla | Weekly's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [US] Sentinel Main Test | Vanilla | Weekly?
Rust Server Score lists that include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on [US] Sentinel Main Test | Vanilla | Weekly?
Nothing in the name of [US] Sentinel Main Test | Vanilla | Weekly states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Sentinel Main Test | Vanilla | Weekly?
The map on [US] Sentinel Main Test | Vanilla | Weekly is custom at size 4,250, and because the file is published you can download it from this page.
Getting in
How do you get onto [US] Sentinel Main Test | Vanilla | Weekly?
Enter client.connect 174.57.83.70:28040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps
Game
gmvanilla
Game modeThis is vanilla survival.
mp10
Max playersIts slot count is 10.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
rustmaps
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).