On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak –
Rank#15,327top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·W·····
·W·····
·····W·
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5
The first 48 hours of its last wipes
Sat 10 OctTue 29 SepTue 22 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 16:08 UTC19d ago
1
–
running
0
Tue 29 Sep, 11:13 UTC30d ago
1
halved by day 2
11.2 days
0
Tue 22 Sep, 02:57 UTC37d ago
1
✓ held half
7.3 days
0
Fri 18 Sep, 18:09 UTC40d ago
1
halved by day 1
3.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from BrockMOD Test, whose region code is us5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 174.62.135.59:28015.
Is BrockMOD Test up, and how steady is its uptime?
You cannot join now: BrockMOD Test is offline, last seen 2 days 2 hours ago. It was up 80% of the time over the last 7 full days, 135 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is BrockMOD Test on?
Rust network protocol 2634 and build 167398 on Linux is what BrockMOD Test runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does BrockMOD Test reset?
No next wipe can be predicted for BrockMOD Test, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 18 days 22 hours have passed since this world was made.
What happens on BrockMOD Test when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 4 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player count
What position does BrockMOD Test hold in the rankings?
Over the last seven days, BrockMOD Test has #15,327 for player hours, in the top 69% of all ranked servers.
Is BrockMOD Test a busy server?
BrockMOD Test is offline at the moment; the last time it was seen was 2 days 2 hours ago. Over the past seven days, the average player count was 0.
Lists and filters
What do BrockMOD Test's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): us5 is the region code this server uses; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags BrockMOD Test publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show BrockMOD Test?
Rust Server Score lists that include BrockMOD Test: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is BrockMOD Test set up, and what rules does it keep?
Nothing in the name of BrockMOD Test states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
BrockMOD Test runs which map?
The game generates a procedural map for BrockMOD Test.
Getting in
How should you connect to BrockMOD Test?
Enter client.connect 174.62.135.59:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$rus5,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus5
Region codeus5 is the region code this server uses.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).