Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Server_217_DevBlog. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 176.119.169.227:28015 is the address to use.
Is Server_217_DevBlog up, and how steady is its uptime?
The server is down: Server_217_DevBlog is offline now, with the last sighting 43 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Server_217_DevBlog wipe, and how often?
Server_217_DevBlog has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 44 days 1 hours.
Player count
What position does Server_217_DevBlog hold in the rankings?
Over the last seven days, Server_217_DevBlog has #15,404 for player hours, in the top – of all ranked servers.
Is Server_217_DevBlog a busy server?
The last sighting of Server_217_DevBlog was 43 days 20 hours ago, and it is offline right now.
Tags
What do Server_217_DevBlog's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; v2183 (Protocol): To get in, your game needs to be on the same version: the protocol is 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust are the tags Server_217_DevBlog publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Server_217_DevBlog?
These Rust Server Score lists count Server_217_DevBlog among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded.
Rules and settings
What settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. It publishes no limit on group size. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is not enabled.
How to join
How do you get onto Server_217_DevBlog?
Enter client.connect 176.119.169.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
v2183
ProtocolTo get in, your game needs to be on the same version: the protocol is 2183.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
h5e7466bf
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.