Working its way up from the back of the class: #16,908 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 1,436 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 29 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 07:04 UTC29d ago
0
–
running
0
Tue 29 Sep, 00:55 UTC29d ago
0
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for VerySecretRustProject. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 176.194.232.243:28005.
How reliable is VerySecretRustProject, and is it up?
At this moment, VerySecretRustProject is offline; the last time it was seen was 29 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 29 September 2026, Rust Server Score saw it for the first time.
On what Rust version does VerySecretRustProject sit?
Rust network protocol 2634 and build 166054 on Windows is what VerySecretRustProject runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does VerySecretRustProject reset?
There are too few wipes on record for VerySecretRustProject to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 29 days 15 hours.
What should you expect from wipe day on VerySecretRustProject?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does VerySecretRustProject sit among Rust servers?
Over the last seven days, VerySecretRustProject has #16,908 for player hours, in the top 71% of all ranked servers.
What does the population on VerySecretRustProject look like?
It has been 29 days 14 hours since VerySecretRustProject was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on VerySecretRustProject?
gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166054 (Build): Build number: 166054; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags VerySecretRustProject publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does VerySecretRustProject appear in the Rust Server Score lists and filters?
These Rust Server Score lists count VerySecretRustProject among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does VerySecretRustProject enforce, and what are its settings?
You will find no gather rate in the name of VerySecretRustProject. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map VerySecretRustProject uses?
A procedural map, generated by the game, is what VerySecretRustProject runs.
How to join
How should you connect to VerySecretRustProject?
Enter client.connect 176.194.232.243:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,gmrust,cs166054,ts8,^o^z,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166054
BuildBuild number: 166054.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).