Working its way up from the back of the class: #15,128 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,721 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap8.4 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 15 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 10:19 UTC14d ago
1
–
running
0
Wed 7 Oct, 00:07 UTC22d ago
0
–
8.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust by G-Portal.com [DEV-1] based in?
Rust by G-Portal.com [DEV-1] leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 176.57.134.16:28115.
How dependable is Rust by G-Portal.com [DEV-1], and is it online at the moment?
You cannot join now: Rust by G-Portal.com [DEV-1] is offline, last seen 12 days 18 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 1 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Rust by G-Portal.com [DEV-1] sit?
Rust network protocol 2634 and build 167781 on Windows is what Rust by G-Portal.com [DEV-1] runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Rust by G-Portal.com [DEV-1] wipe its map?
The record holds too few of Rust by G-Portal.com [DEV-1]'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 14 days 1 hours.
What happens on Rust by G-Portal.com [DEV-1] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 7 hours into the latest wipe.
Player numbers
What position does Rust by G-Portal.com [DEV-1] hold in the rankings?
In the top 70% of all ranked servers, Rust by G-Portal.com [DEV-1] sits at #15,128 for player hours over the last seven days.
What does the population on Rust by G-Portal.com [DEV-1] look like?
Rust by G-Portal.com [DEV-1] is offline at the moment; the last time it was seen was 12 days 18 hours ago.
Tags and filters
What is meant by the tags on Rust by G-Portal.com [DEV-1]?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rust by G-Portal.com [DEV-1] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust by G-Portal.com [DEV-1]?
These Rust Server Score lists count Rust by G-Portal.com [DEV-1] among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Rust by G-Portal.com [DEV-1]?
You will find no gather rate in the name of Rust by G-Portal.com [DEV-1]. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Rust by G-Portal.com [DEV-1] runs which map?
Rust by G-Portal.com [DEV-1] runs a game-generated procedural map at size 3,800, seed 2147483647. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
What is the way to join Rust by G-Portal.com [DEV-1]?
Enter client.connect 176.57.134.16:28115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.