Working its way up from the back of the class: #15,225 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 697 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 17:09 UTC18d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust by G-Portal.com [MAPPING-1] based in?
No region is published for Rust by G-Portal.com [MAPPING-1]. Rust Server Score takes the server's word for its location and does not trace the hardware. 176.57.134.16:28315 is the address to use.
How dependable is Rust by G-Portal.com [MAPPING-1], and is it online at the moment?
The server is down: Rust by G-Portal.com [MAPPING-1] is offline now, with the last sighting 14 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Which Rust version is Rust by G-Portal.com [MAPPING-1] running?
The server Rust by G-Portal.com [MAPPING-1] is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Rust by G-Portal.com [MAPPING-1] wipe, and how often?
There are too few wipes on record for Rust by G-Portal.com [MAPPING-1] to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days 23 hours have passed since this world was made.
What should you expect from wipe day on Rust by G-Portal.com [MAPPING-1]?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
Where does Rust by G-Portal.com [MAPPING-1] place in the wider field of Rust servers?
In the top 70% of all ranked servers, Rust by G-Portal.com [MAPPING-1] sits at #15,225 for player hours over the last seven days.
Is Rust by G-Portal.com [MAPPING-1] a busy server?
It has been 14 days 20 hours since Rust by G-Portal.com [MAPPING-1] was last seen, and it is offline right now.
Tags
What do Rust by G-Portal.com [MAPPING-1]'s tags stand for?
The game's browser takes its cue from the tags Rust by G-Portal.com [MAPPING-1] has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rust by G-Portal.com [MAPPING-1] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust by G-Portal.com [MAPPING-1]: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Rust by G-Portal.com [MAPPING-1] enforce, and what are its settings?
The name of Rust by G-Portal.com [MAPPING-1] gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Rust by G-Portal.com [MAPPING-1] runs which map?
Rust by G-Portal.com [MAPPING-1] runs a game-generated procedural map at size 6,000, seed 2147483647. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Rust by G-Portal.com [MAPPING-1]?
To connect, start Rust, press F1, and type client.connect 176.57.134.16:28315. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).