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Every Rust server graded on real, live numbers. 35,778 players on the roll · 11,612 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 176.59.136.86:28015
Name of server

Server_217_DevBlog

RegisterAbsentOffline
Region–
Address176.59.136.86:28015
Last checked2d ago
modded
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,420 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 160 on average
39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
7 / 1000

Quick answers

from the figures on this page

About the server

In what location does Server_217_DevBlog sit?

No region is published for Server_217_DevBlog. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 176.59.136.86:28015.

How dependable is Server_217_DevBlog, and is it online at the moment?

The server is down: Server_217_DevBlog is offline now, with the last sighting 2 days 12 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours. On 25 October 2026, Rust Server Score saw it for the first time.

What Rust version is Server_217_DevBlog on?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does Server_217_DevBlog reset?

The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days 21 hours.

Player numbers

Where does Server_217_DevBlog sit among Rust servers?

Over the last seven days, Server_217_DevBlog has #15,420 for player hours, in the top 69% of all ranked servers.

What does the population on Server_217_DevBlog look like?

It has been 2 days 12 hours since Server_217_DevBlog was last seen, and it is offline right now. For the last seven days, the average number of players was 0.

Tags and filters

How should you read the tags on Server_217_DevBlog?

You'll see Server_217_DevBlog tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2183 (Protocol): To get in, your game needs to be on the same version: the protocol is 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; h5e7466bf (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Server_217_DevBlog?

These Rust Server Score lists count Server_217_DevBlog among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Server rules

Which rules does Server_217_DevBlog enforce, and what are its settings?

You will find no gather rate in the name of Server_217_DevBlog. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. You are not covered by VAC, Valve's anti-cheat.

Can you tell me which map Server_217_DevBlog uses?

Server_217_DevBlog runs a procedural map, which the game generates.

Connecting

What is the way to join Server_217_DevBlog?

Enter client.connect 176.59.136.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
v2183
Protocol To get in, your game needs to be on the same version: the protocol is 2183.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Other

h5e7466bf
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.