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Every Rust server graded on real, live numbers. 103,852 players on the roll · 11,890 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 176.59.139.227:28015
Name of server

Server_217_DevBlog

RegisterAbsentOffline
Region–
Address176.59.139.227:28015
Last checked2d ago
modded
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
120 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Server facts

In what location does Server_217_DevBlog sit?

Server_217_DevBlog leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 176.59.139.227:28015 is the address to use.

How dependable is Server_217_DevBlog, and is it online at the moment?

You cannot join now: Server_217_DevBlog is offline, last seen 2 days 8 hours ago. It was up 3 of 48 hours over the last 2 full days, which is 6% of the time. The first sighting by Rust Server Score was on 26 October 2026.

Which Rust version is Server_217_DevBlog running?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does Server_217_DevBlog wipe, and how often?

There are too few wipes on record for Server_217_DevBlog to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 5 days 12 hours.

Player count

Where does Server_217_DevBlog sit among Rust servers?

In the top 69% of all ranked servers, Server_217_DevBlog sits at #15,310 for player hours over the last seven days.

Is Server_217_DevBlog a busy server?

Server_217_DevBlog is offline at the moment; the last time it was seen was 2 days 8 hours ago. A seven-day average of 0 players applies here.

Lists and filters

What is meant by the tags on Server_217_DevBlog?

The game's browser takes its cue from the tags Server_217_DevBlog has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; v2183 (Protocol): To get in, your game needs to be on the same version: the protocol is 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Server_217_DevBlog?

These Rust Server Score lists count Server_217_DevBlog among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

Server rules

How is Server_217_DevBlog set up, and what rules does it keep?

The name of Server_217_DevBlog gives no gather rate. You will find no published group limit. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The server does not run VAC, Valve's anti-cheat.

Server_217_DevBlog runs which map?

The game generates a procedural map for Server_217_DevBlog.

Connecting

How do you get onto Server_217_DevBlog?

Enter client.connect 176.59.139.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players 10 slots are available.
v2183
Protocol To get in, your game needs to be on the same version: the protocol is 2183.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.