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Every Rust server graded on real, live numbers. 70,703 players on the roll · 11,802 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 176.60.46.70:28115
Name of server

Rust Oxide Dev - Local

RegisterAbsentOffline
Region–
Address176.60.46.70:28115
Last checked4d ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

48 out of 100, the average of 2 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 1/ 2 50% full
7-day average1peak 1
Rank#10,902top 49%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 46/ 100 Room for more players: 1 of 2 on average.
Standingrank on player hours 51/ 100 Working its way up from the back of the class: #10,902 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Even marks across the subjects, from D to D.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
105 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
119 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
90 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

About the server

Where in the world is Rust Oxide Dev - Local?

Rust Oxide Dev - Local leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 176.60.46.70:28115 is the address to use.

How dependable is Rust Oxide Dev - Local, and is it online at the moment?

You cannot join now: Rust Oxide Dev - Local is offline, last seen 4 days 4 hours ago. For the last 3 full days, it was up 0 of 72 hours, or 0% of the time. It was first seen by Rust Server Score on 24 October 2026.

Which Rust version is Rust Oxide Dev - Local running?

Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does Rust Oxide Dev - Local wipe its map?

There are too few wipes on record for Rust Oxide Dev - Local to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 15 days have passed since this world was made.

Population

Where does Rust Oxide Dev - Local place in the wider field of Rust servers?

In the top 49% of all ranked servers, Rust Oxide Dev - Local sits at #10,902 for player hours over the last seven days.

Is Rust Oxide Dev - Local a busy server?

Rust Oxide Dev - Local is offline at the moment; the last time it was seen was 4 days 4 hours ago. It peaked at 1 and averaged 1 players over the last seven days.

Tags and filters

How should you read the tags on Rust Oxide Dev - Local?

gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): Its slot count is 2; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rust Oxide Dev - Local publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Rust Oxide Dev - Local?

Rust Server Score lists that include Rust Oxide Dev - Local: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

What settings and rules apply on Rust Oxide Dev - Local?

The name of Rust Oxide Dev - Local gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Rust Oxide Dev - Local?

A procedural map, generated by the game, is what Rust Oxide Dev - Local runs.

How to join

What is the way to join Rust Oxide Dev - Local?

To connect, start Rust, press F1, and type client.connect 176.60.46.70:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp2
Max players Its slot count is 2.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.