Skip to the page
Every Rust server graded on real, live numbers. 36,116 players on the roll · 11,615 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 176.60.52.61:28115
Name of server

Rust Oxide Dev - Local

RegisterAbsentOffline
Region–
Address176.60.52.61:28115
Last checked6d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 3 subjects

On the class lists: D (50), with population over 48 hours and no performance mark.

Players now 0/ 2 0% full
7-day average0peak 1
Rank#10,565top 47%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 19/ 100 A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours 53/ 100 Working its way up from the back of the class: #10,565 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 456 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in standing (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
69 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
32 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
7 / 1000

Quick answers

from the figures on this page

About the server

In what location does Rust Oxide Dev - Local sit?

No region is published for Rust Oxide Dev - Local. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 176.60.52.61:28115 is the address to use.

How reliable is Rust Oxide Dev - Local, and is it up?

The server is down: Rust Oxide Dev - Local is offline now, with the last sighting 6 days 11 hours ago. It was up 0% of the time over the last 6 full days, 0 of 144 hours. On 22 October 2026, Rust Server Score saw it for the first time.

What Rust version is Rust Oxide Dev - Local on?

The server Rust Oxide Dev - Local is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does Rust Oxide Dev - Local wipe its map?

The record holds too few of Rust Oxide Dev - Local's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 15 days 10 hours have passed since this world was made.

Player count

Where does Rust Oxide Dev - Local place in the wider field of Rust servers?

Over the last seven days, Rust Oxide Dev - Local has #10,565 for player hours, in the top 47% of all ranked servers.

What does the population on Rust Oxide Dev - Local look like?

Rust Oxide Dev - Local is offline at the moment; the last time it was seen was 6 days 11 hours ago. The seven-day average is 0 players, with a peak of 1.

Tags

What is meant by the tags on Rust Oxide Dev - Local?

The game's browser takes its cue from the tags Rust Oxide Dev - Local has set: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Rust Oxide Dev - Local appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Rust Oxide Dev - Local among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which rules does Rust Oxide Dev - Local enforce, and what are its settings?

The name of Rust Oxide Dev - Local gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on Rust Oxide Dev - Local?

Rust Oxide Dev - Local runs a procedural map, which the game generates.

Connecting

How should you connect to Rust Oxide Dev - Local?

To connect, start Rust, press F1, and type client.connect 176.60.52.61:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.