On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 2
Rank#8,791top 40%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,791 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 243 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 1,353 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 17:35 UTC25d ago
3
–
running
0
Fri 2 Oct, 16:14 UTC26d ago
2
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE sit?
You'll find no region listed by UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 176.98.23.70:28015.
Is UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE up, and how steady is its uptime?
You can join now: UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE is online. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE smooth to play on?
It never fell below 178 server fps in the last 48 hours, averaging 306. At its peak, it held 77,991 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,620 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE sit?
Rust network protocol 2635 and build 168909 on Windows is what UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE wipe its map?
UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 25 days 5 hours.
What should you expect from wipe day on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 25 hours after it began.
Player numbers
Where does UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE place in the wider field of Rust servers?
Over the last seven days, UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE has #8,791 for player hours, in the top 40% of all ranked servers.
What does the population on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE look like?
With 500 slots available, UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 15:00 UTC, with an average of 0 players.
Tags
What is meant by the tags on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
You'll see UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): 500 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
These Rust Server Score lists count UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
The name of UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE runs a game-generated procedural map at size 3,700, seed 329470229. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to UA WARZONE/PVP/8 PLAYERS MAX/MONTYLY WIPE?
To connect, start Rust, press F1, and type client.connect 176.98.23.70:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max players500 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).