Working its way up from the back of the class: #15,350 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 120 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for Test is fra, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 177.1.194.3:28015.
How reliable is Test, and is it up?
You cannot join now: Test is offline, last seen 9 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 16 October 2026, Rust Server Score saw it for the first time.
What Rust version is Test on?
You will find Test on Rust network protocol 2556 and build 104046, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Test wipe its map?
The record holds too few of Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 60 days 4 hours have passed since this world was made.
Population
What position does Test hold in the rankings?
Over the last seven days, Test has #15,350 for player hours, in the top 70% of all ranked servers.
How many players does Test usually have?
Test is offline at the moment; the last time it was seen was 9 days 1 hours ago.
Tags
How should you read the tags on Test?
The game's browser takes its cue from the tags Test has set: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; v2556 (Protocol): The game protocol is 2556, so your game must match that version to join; cs104046 (Build): This runs on build 104046; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rfra (Region code): It is filed under the region code fra; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Test?
These Rust Server Score lists count Test among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Map and rules
How is Test set up, and what rules does it keep?
Nothing in the name of Test states a gather rate. It publishes no limit on group size. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Test uses?
A procedural map, generated by the game, is what Test runs.
How to join
How do you get onto Test?
Enter client.connect 177.1.194.3:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$rfra,v2556,gmrust,cs104046,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max players1 slots are available.
v2556
ProtocolThe game protocol is 2556, so your game must match that version to join.
cs104046
BuildThis runs on build 104046.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rfra
Region codeIt is filed under the region code fra.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).