Working its way up from the back of the class: #15,497 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,686 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Tue 22 SepMon 21 SepMon 21 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 22 Sep, 02:45 UTC37d ago
1
–
running
1
Mon 21 Sep, 20:16 UTC37d ago
2
–
0.3 days
0
Mon 21 Sep, 14:09 UTC38d ago
2
–
0.3 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Toddy Cinematic Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 177.145.36.146:28025.
Is Toddy Cinematic Server up, and how steady is its uptime?
You cannot join now: Toddy Cinematic Server is offline, last seen 37 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 21 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Toddy Cinematic Server sit?
Rust network protocol 2633 and build 164530 on Linux is what Toddy Cinematic Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Toddy Cinematic Server wipe, and how often?
No next wipe can be predicted for Toddy Cinematic Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 37 days 9 hours have passed since this world was made.
What happens on Toddy Cinematic Server when wipe day arrives?
Recent wipes have peaked at 2 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does Toddy Cinematic Server sit among Rust servers?
In the top 67% of all ranked servers, Toddy Cinematic Server sits at #15,497 for player hours over the last seven days.
How many players does Toddy Cinematic Server usually have?
Toddy Cinematic Server is offline at the moment; the last time it was seen was 37 days 7 hours ago.
Lists and filters
How should you read the tags on Toddy Cinematic Server?
You'll see Toddy Cinematic Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Toddy Cinematic Server?
These Rust Server Score lists count Toddy Cinematic Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on Toddy Cinematic Server?
The name of Toddy Cinematic Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Connecting
What is the way to join Toddy Cinematic Server?
To connect, start Rust, press F1, and type client.connect 177.145.36.146:28025. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2633,^z,^y,^v,gmrust,cs164530,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildBuild number: 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.