On the class lists: F (20), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,107 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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·WWF···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5
The first 48 hours of its last wipes
Wed 21 OctWed 21 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 17:18 UTC7d ago
3
–
running
2
Wed 21 Oct, 05:42 UTC7d ago
3
–
0.5 days
0
Thu 15 Oct, 09:14 UTC13d ago
1
halved by day 1
5.9 days
1
Wed 14 Oct, 09:51 UTC14d ago
2
–
1 days
1
Tue 13 Oct, 11:47 UTC15d ago
2
–
0.9 days
0
Thu 8 Oct, 09:25 UTC20d ago
1
halved by day 2
5.1 days
0
Wed 7 Oct, 15:10 UTC21d ago
1
–
0.8 days
0
Wed 7 Oct, 08:13 UTC21d ago
1
–
0.3 days
1
Tue 6 Oct, 19:17 UTC22d ago
1
–
0.5 days
0
Tue 6 Oct, 12:07 UTC22d ago
1
–
0.3 days
0
Thu 1 Oct, 18:27 UTCFW27d ago
4
halved by day 3
4.7 days
0
Thu 1 Oct, 11:52 UTC27d ago
2
–
0.3 days
0
Wed 30 Sep, 12:13 UTC28d ago
3
–
1 days
0
Tue 29 Sep, 14:15 UTC29d ago
4
–
0.9 days
0
Mon 21 Sep, 16:25 UTC37d ago
2
halved by day 5
7.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for KRAKEN | TEST | STABLE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 178.208.177.88:28017 is the address to use.
How reliable is KRAKEN | TEST | STABLE, and is it up?
At this moment, KRAKEN | TEST | STABLE is offline; the last time it was seen was 5 days ago. It was up 42% of the time over the last 7 full days, 71 of 168 hours. It was first seen by Rust Server Score on 20 September 2026.
Which Rust version is KRAKEN | TEST | STABLE running?
The server KRAKEN | TEST | STABLE is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does KRAKEN | TEST | STABLE reset?
There is no next wipe to predict on KRAKEN | TEST | STABLE, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 7 days 5 hours.
What should you expect from wipe day on KRAKEN | TEST | STABLE?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1.5 in the wipes where it did not hold.
Player numbers
Where does KRAKEN | TEST | STABLE place in the wider field of Rust servers?
Over the last seven days, KRAKEN | TEST | STABLE has #15,344 for player hours, in the top 69% of all ranked servers.
What does the population on KRAKEN | TEST | STABLE look like?
KRAKEN | TEST | STABLE is offline at the moment; the last time it was seen was 5 days ago. A seven-day average of 0 players applies here.
Tags
What do KRAKEN | TEST | STABLE's tags stand for?
You'll see KRAKEN | TEST | STABLE tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp40 (Max players): Its slot count is 40; ts14 (Group limit): No team may go above 14; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show KRAKEN | TEST | STABLE?
These Rust Server Score lists count KRAKEN | TEST | STABLE among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on KRAKEN | TEST | STABLE?
The name of KRAKEN | TEST | STABLE gives no gather rate. The limit for a group is 14 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on KRAKEN | TEST | STABLE?
The game generates the procedural map on KRAKEN | TEST | STABLE at size 4,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: discord.gg/kraken-rust.
Getting in
What is the way to join KRAKEN | TEST | STABLE?
To connect, start Rust, press F1, and type client.connect 178.208.177.88:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts14,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp40
Max playersIts slot count is 40.
ts14
Group limitNo team may go above 14.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).