Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for 1X @ Heaven Unlimited. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 178.34.162.152:28507.
Is 1X @ Heaven Unlimited up, and how steady is its uptime?
You cannot join now: 1X @ Heaven Unlimited is offline, last seen 41 days ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
What Rust version is 1X @ Heaven Unlimited on?
The server 1X @ Heaven Unlimited is on Rust network protocol 2633 and build 163493 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does 1X @ Heaven Unlimited wipe its map?
The record holds too few of 1X @ Heaven Unlimited's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 52 days 21 hours have passed since this world was made.
Player count
What position does 1X @ Heaven Unlimited hold in the rankings?
Over the last seven days, 1X @ Heaven Unlimited has #13,304 for player hours, in the top – of all ranked servers.
How many players does 1X @ Heaven Unlimited usually have?
1X @ Heaven Unlimited is offline at the moment; the last time it was seen was 41 days ago.
Tags
What is meant by the tags on 1X @ Heaven Unlimited?
You'll see 1X @ Heaven Unlimited tagged with gmrust (Game mode): Survival in the standard Rust style; mp600 (Max players): The server holds 600 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163493 (Build): This runs on build 163493; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show 1X @ Heaven Unlimited?
Rust Server Score lists that include 1X @ Heaven Unlimited: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1x.
Server rules
How is 1X @ Heaven Unlimited set up, and what rules does it keep?
1X @ Heaven Unlimited sets gather at 1x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map 1X @ Heaven Unlimited uses?
1X @ Heaven Unlimited runs a procedural map, which the game generates.
Getting in
How do you get onto 1X @ Heaven Unlimited?
Enter client.connect 178.34.162.152:28507 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp600,ptrak,$r?,v2633,gmrust,cs163493,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp600
Max playersThe server holds 600 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163493
BuildThis runs on build 163493.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.