On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#7,098top 32%
Last wipe10d agono schedule published
Next wipe3d 16hSat 31 Oct, 19:20 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,098 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 653 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Saturday 31 October, 19:20 UTC, in 3d 16h.
Every other Saturday at 19:20 UTC · low confidence
usual gap14 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
3d 16hSat 31 Oct, 19:20 UTC
8d 16hThu 5 Nov, 19:00 UTCFW
17d 16hSat 14 Nov, 19:20 UTC
31d 16hSat 28 Nov, 19:20 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 19:20 UTC10d ago
5
–
running
0
Sat 3 Oct, 18:44 UTC24d ago
2
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Shadowplayers RUST server sit?
You'll find no region listed by Shadowplayers RUST server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 178.63.43.239:7032 is the address to use.
How dependable is Shadowplayers RUST server, and is it online at the moment?
You can join now: Shadowplayers RUST server is online. According to its reported uptime, the last restart was about 4 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 3 October 2026, Rust Server Score saw it for the first time.
Is Shadowplayers RUST server smooth to play on?
It never fell below 55 server fps in the last 48 hours, averaging 111. At its peak, it held 202,526 entities, including buildings, deployables and all else in the world. At its highest, it used 4,745 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is Shadowplayers RUST server running?
You will find Shadowplayers RUST server on Rust network protocol 2635 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Shadowplayers RUST server wipe, and how often?
The wipe rhythm on Shadowplayers RUST server is every other Saturday at 19:20 UTC. Saturday 31 October at 19:20 UTC is the date set for its next wipe. It has been running its current world for 10 days 7 hours.
What happens on Shadowplayers RUST server when wipe day arrives?
The average peak on its recent wipes was 4 players. 1 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does Shadowplayers RUST server place in the wider field of Rust servers?
Over the last seven days, Shadowplayers RUST server has #7,098 for player hours, in the top 32% of all ranked servers.
How many players does Shadowplayers RUST server usually have?
Shadowplayers RUST server is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 12:00 UTC, with 1 players.
Tags
What do Shadowplayers RUST server's tags stand for?
The game's browser takes its cue from the tags Shadowplayers RUST server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Shadowplayers RUST server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Shadowplayers RUST server among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Shadowplayers RUST server enforce, and what are its settings?
The name of Shadowplayers RUST server gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Shadowplayers RUST server runs which map?
A procedural map of size 6,000 and seed 1761526675, generated by the game, is what Shadowplayers RUST server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Shadowplayers RUST server?
To connect, start Rust, press F1, and type client.connect 178.63.43.239:7032. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).