On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak –
Rank#15,270top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,270 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 95 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,263 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 20:25 UTC19d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT?
BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 179.61.132.160:21015 is the address to use.
Is BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT up, and how steady is its uptime?
At this moment, BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT is offline; the last time it was seen was 27 hours ago. The uptime it reports puts the last restart at about 12 minutes ago. It was up 86% of the time over the last 7 full days, 145 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.
Is BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT smooth to play on?
It averaged 95 server fps over the last 48 hours, with a low of 84. At its peak, it held 106,842 entities, including buildings, deployables and all else in the world. Up to 3,343 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT running?
You will find BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT wipe its map?
BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 6 hours have passed since this world was made.
What happens on BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 26 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT place in the wider field of Rust servers?
In the top 69% of all ranked servers, BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT sits at #15,270 for player hours over the last seven days.
Is BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT a busy server?
The last sighting of BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT was 27 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Lists and filters
What do BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT's tags stand for?
You'll see BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT tagged with gmvanilla (Game mode): You play vanilla survival here; mp60 (Max players): The server holds 60 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT?
These Rust Server Score lists count BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT among them: Modded Rust servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT?
The name of BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT gives no gather rate. The limit for a group is 10 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT?
BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT runs a game-generated procedural map at size 3,750, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Wiped 18 days ago.
Getting in
What is the way to join BRUTAL RUST | PVP | ZOMBIES-EVENTS-ANTICHEAT?
To connect, start Rust, press F1, and type client.connect 179.61.132.160:21015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/jzR3qXufNp.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,sc2,ts10
Game
gmvanilla
Game modeYou play vanilla survival here.
mp60
Max playersThe server holds 60 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).