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Every Rust server graded on real, live numbers. 97,516 players on the roll · 11,835 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 179.64.109.233:28015
Name of server

testing

RegisterAbsentOffline
RegionNA
Address179.64.109.233:28015
Last checked6d ago
duo weekly wipes moddedcarbon
Launch Rust and join
Overall grade

Not there yet

26 out of 100, the average of 3 subjects

On the class lists: F (39), with population over 48 hours and no performance mark.

Players now 1/ 20 5% full
7-day average0peak 1
Rank#14,610top 66% · #1453 in NA
Last wipe19d agoweekly schedule
Next wipe1d 19hSat 31 Oct, 15:49 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,610 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 44/ 100 Slipped a little: down 1,723 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 66% of all ranked servers, top 78% in NA, and #358 of the duo servers (top 85%). Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Saturday 31 October, 15:49 UTC, in 1d 19h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US
NA · duo · weekly · 102 on average
9 / 100
RustForNoobs.com | Mondays | Solo/Duo | US
NA · duo · weekly · 70 on average
76 / 100
US RustLife.net | Solo/Duo | Fridays | Noob Friendly
NA · duo · weekly · 3 on average
4 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED
NA · duo · weekly · 3 on average
0 / 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly
NA · duo · weekly · 2 on average
2 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
NA · duo · 2x · weekly · 146 on average
205 / 250

Quick answers

from the figures on this page

Server facts

In what location does testing sit?

In North America, according to its own listing, sits testing, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 179.64.109.233:28015.

How reliable is testing, and is it up?

At this moment, testing is offline; the last time it was seen was 6 days 13 hours ago. For the last 6 full days, it was up 2 of 144 hours, or 1% of the time. The first sighting by Rust Server Score was on 22 October 2026.

What Rust version is testing on?

The server testing is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

When does testing wipe, and how often?

weekly: 7 days after its last wipe gives the basis for estimating testing's next wipe. It is due to wipe next on Saturday 31 October at 15:49 UTC. The world it runs now was created 19 days 4 hours. The tags carry a weekly wipe schedule.

Player count

What position does testing hold in the rankings?

Over the last seven days, testing has #14,610 for player hours, in the top 66% of all ranked servers and #1,453 in North America. In the duo group, it ranks #358.

What does the population on testing look like?

It has been 6 days 13 hours since testing was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1.

Tags and filters

What do testing's tags stand for?

The game's browser takes its cue from the tags testing has set: gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): 20 slots are available; ts2 (Group limit): A team can hold 2 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show testing?

These Rust Server Score lists count testing among them: Duo servers, marked like a report, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.

Server rules

Which rules does testing enforce, and what are its settings?

You will find no gather rate in the name of testing. You can have up to 2 players in a group (duo). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.

Getting in

What is the way to join testing?

To connect, start Rust, press F1, and type client.connect 179.64.109.233:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode Survival, vanilla style.
mp20
Max players 20 slots are available.
ts2
Group limit A team can hold 2 players at most.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.