Working its way up from the back of the class: #15,503 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,810 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 77% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 21:49 UTC, in 3d 1h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ECL] LATAM SOLO/DUO/TRIO 2x sit?
You'll see [ECL] LATAM SOLO/DUO/TRIO 2x listed in South America, tagged SA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 179.9.141.199:28015 is the address to use.
Is [ECL] LATAM SOLO/DUO/TRIO 2x up, and how steady is its uptime?
At this moment, [ECL] LATAM SOLO/DUO/TRIO 2x is offline; the last time it was seen was 41 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 16 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x running?
You will find [ECL] LATAM SOLO/DUO/TRIO 2x on Rust network protocol 2633 and build 163407, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [ECL] LATAM SOLO/DUO/TRIO 2x wipe, and how often?
The estimate for [ECL] LATAM SOLO/DUO/TRIO 2x's next wipe comes from weekly: 7 days after its last wipe. Saturday 31 October at 21:49 UTC is the date set for its next wipe. The world it runs now was created 45 days 22 hours. Its tags state that it wipes weekly.
Player count
Where does [ECL] LATAM SOLO/DUO/TRIO 2x place in the wider field of Rust servers?
Over the last seven days, [ECL] LATAM SOLO/DUO/TRIO 2x has #15,503 for player hours, in the top 67% of all ranked servers and #215 in South America.
How many players does [ECL] LATAM SOLO/DUO/TRIO 2x usually have?
The last sighting of [ECL] LATAM SOLO/DUO/TRIO 2x was 41 days 11 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on [ECL] LATAM SOLO/DUO/TRIO 2x?
The game's browser takes its cue from the tags [ECL] LATAM SOLO/DUO/TRIO 2x has set: gmvanilla (Game mode): You play vanilla survival here; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163407 (Build): This runs on build 163407; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; SA (South America): You will find it under South America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [ECL] LATAM SOLO/DUO/TRIO 2x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [ECL] LATAM SOLO/DUO/TRIO 2x among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
What settings and rules apply on [ECL] LATAM SOLO/DUO/TRIO 2x?
The name of [ECL] LATAM SOLO/DUO/TRIO 2x points to a 2x gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
[ECL] LATAM SOLO/DUO/TRIO 2x runs which map?
[ECL] LATAM SOLO/DUO/TRIO 2x runs a game-generated procedural map at size 3,500, seed 58089316. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [ECL] LATAM SOLO/DUO/TRIO 2x?
To connect, start Rust, press F1, and type client.connect 179.9.141.199:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163407
BuildThis runs on build 163407.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
SA
South AmericaYou will find it under South America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.