Working its way up from the back of the class: #13,680 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 5,695 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers, top 83% in SA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 4 November, 18:11 UTC, in 6d 18h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
6d 18hWed 4 Nov, 18:11 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
13d 18hWed 11 Nov, 18:11 UTC
20d 18hWed 18 Nov, 18:11 UTC
27d 18hWed 25 Nov, 18:11 UTC
34d 18hWed 2 Dec, 18:11 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
41d 18hWed 9 Dec, 18:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 23 Sep, 18:11 UTC35d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [ECL] LATAM SOLO/DUO/TRIO 2x sit?
In South America, according to its own listing, sits [ECL] LATAM SOLO/DUO/TRIO 2x, with the SA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 179.9.30.52:28015.
Is [ECL] LATAM SOLO/DUO/TRIO 2x up, and how steady is its uptime?
The server is down: [ECL] LATAM SOLO/DUO/TRIO 2x is offline now, with the last sighting 33 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 23 September 2026.
Which Rust version is [ECL] LATAM SOLO/DUO/TRIO 2x running?
You will find [ECL] LATAM SOLO/DUO/TRIO 2x on Rust network protocol 2633 and build 163407, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [ECL] LATAM SOLO/DUO/TRIO 2x wipe, and how often?
Too few wipes on [ECL] LATAM SOLO/DUO/TRIO 2x are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Wednesday 4 November at 18:11 UTC. 35 days 5 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on [ECL] LATAM SOLO/DUO/TRIO 2x?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does [ECL] LATAM SOLO/DUO/TRIO 2x hold in the rankings?
In South America, [ECL] LATAM SOLO/DUO/TRIO 2x is #205, and overall it is #13,680 on player hours over the last seven days, in the top 61% of all ranked servers.
What does the population on [ECL] LATAM SOLO/DUO/TRIO 2x look like?
[ECL] LATAM SOLO/DUO/TRIO 2x is offline at the moment; the last time it was seen was 33 days 23 hours ago.
Tags and filters
What is meant by the tags on [ECL] LATAM SOLO/DUO/TRIO 2x?
You'll see [ECL] LATAM SOLO/DUO/TRIO 2x tagged with gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; SA (South America): You will find it under South America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [ECL] LATAM SOLO/DUO/TRIO 2x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [ECL] LATAM SOLO/DUO/TRIO 2x among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Server rules
How is [ECL] LATAM SOLO/DUO/TRIO 2x set up, and what rules does it keep?
The name of [ECL] LATAM SOLO/DUO/TRIO 2x points to a 2x gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on [ECL] LATAM SOLO/DUO/TRIO 2x?
The game generates the procedural map on [ECL] LATAM SOLO/DUO/TRIO 2x at size 3,500 with seed 38219879. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [ECL] LATAM SOLO/DUO/TRIO 2x?
Enter client.connect 179.9.30.52:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://empireofchile.tip4serv.com/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^w,^v,SA,gmvanilla,cs163407,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163407
BuildThe game build is 163407.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
SA
South AmericaYou will find it under South America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).