A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
52/ 100
D
Working its way up from the back of the class: #10,772 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,408 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap17.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 1 OctMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:26 UTCFW27d ago
1
–
running
1
Mon 14 Sep, 09:32 UTC45d ago
1
halved by day 1
17.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for FREEld Test Server. Rust Server Score takes the server's word for its location and does not trace the hardware. 180.196.11.127:28015 is the address to use.
How dependable is FREEld Test Server, and is it online at the moment?
The server is down: FREEld Test Server is offline now, with the last sighting 3 days 17 hours ago. It was up 5% of the time over the last 7 full days, 9 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is FREEld Test Server on?
You will find FREEld Test Server on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does FREEld Test Server wipe, and how often?
The record holds too few of FREEld Test Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 27 days 17 hours.
What happens on FREEld Test Server when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player numbers
Where does FREEld Test Server place in the wider field of Rust servers?
Over the last seven days, FREEld Test Server has #10,772 for player hours, in the top 48% of all ranked servers.
Is FREEld Test Server a busy server?
It has been 3 days 17 hours since FREEld Test Server was last seen, and it is offline right now. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on FREEld Test Server?
The game's browser takes its cue from the tags FREEld Test Server has set: gmvanilla (Game mode): Survival, vanilla style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does FREEld Test Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include FREEld Test Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is FREEld Test Server set up, and what rules does it keep?
Nothing in the name of FREEld Test Server states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on FREEld Test Server?
FREEld Test Server runs a game-generated procedural map at size 3,750, seed 8120. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How should you connect to FREEld Test Server?
To connect, start Rust, press F1, and type client.connect 180.196.11.127:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://freeld-serv.com/.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); wipes are the one to work on (F).