On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average1peak 10
Rank#3,485top 16%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 1 of 20 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,485 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 128 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 176 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak11players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 11:58 UTC21d ago
11
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for JPN Gana Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 180.25.84.65:28015.
Is JPN Gana Server up, and how steady is its uptime?
Right now, JPN Gana Server is online. According to its reported uptime, the last restart was about 5 days ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 4 October 2026, Rust Server Score saw it for the first time.
Is JPN Gana Server smooth to play on?
The average over the last 48 hours was 128 server fps, and it never went below 87. Up to 125,919 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,316 MB. When fps is low and entities climb, that is lag to players.
What Rust version is JPN Gana Server on?
Rust network protocol 2635 and build 167781 on Windows is what JPN Gana Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does JPN Gana Server reset?
There are too few wipes on record for JPN Gana Server to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 days 23 hours.
What happens on JPN Gana Server when wipe day arrives?
Across its recent wipes, the busiest moments averaged 11 players. The crowd on the latest wipe was largest 4 hours after it began.
Player count
What position does JPN Gana Server hold in the rankings?
Over the last seven days, JPN Gana Server has #3,485 for player hours, in the top 16% of all ranked servers.
Is JPN Gana Server a busy server?
JPN Gana Server is showing 0 players right now, with 20 slots in total. Averaging 1 players over seven days, it peaked at 10. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 4 players.
Tags
How should you read the tags on JPN Gana Server?
You'll see JPN Gana Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does JPN Gana Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include JPN Gana Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on JPN Gana Server?
You will find no gather rate in the name of JPN Gana Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
JPN Gana Server runs which map?
The game generates the procedural map on JPN Gana Server at size 4,500 with seed 250814. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto JPN Gana Server?
To connect, start Rust, press F1, and type client.connect 180.25.84.65:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).