On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,289top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
60/ 100
C
Missed a few lessons: on the list 29 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #515 of the trio servers (top 82%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 13:37 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by RKT. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.118.141.15:20063.
How dependable is RKT, and is it online at the moment?
The server is up: RKT is online now. The uptime it reports puts the last restart at about 28 hours ago. It was up 6% of the time over the last 7 full days, 10 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is RKT smooth to play on?
It never fell below 41 server fps in the last 48 hours, averaging 58. Buildings, deployables and everything else in the world added up to as many as 86,434 entities. At its highest, it used 3,754 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is RKT running?
Rust network protocol 2635 and build 168909 on Linux is what RKT runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RKT wipe, and how often?
There are too few wipes on record for RKT to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 30 hours.
Player count
What position does RKT hold in the rankings?
Over the last seven days, RKT has #15,289 for player hours, in the top 69% of all ranked servers. It comes #515 among servers in the trio group.
How many players does RKT usually have?
With 200 slots available, RKT currently has 0 players. For the last seven days, the average number of players was 0.
Lists and filters
What do RKT's tags stand for?
You'll see RKT tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show RKT?
These Rust Server Score lists count RKT among them: Modded Rust servers, graded and Rust servers with a trio group limit. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 3 days.
Rules and settings
Which rules does RKT enforce, and what are its settings?
Nothing in the name of RKT states a gather rate. The cap on group size is 3 players (trio). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RKT uses?
RKT runs a game-generated procedural map at size 3,750, seed 987321. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto RKT?
Enter client.connect 185.118.141.15:20063 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).