On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now23/ 20012% full
7-day average19peak 71
Rank#683top 3%
Last wipe3h agoweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 19 of 200 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #683 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 158 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, and #68 of the trio servers (top 11%). Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap6.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak54players, last three wipes
crowd held75%else halves by day 5
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 08:26 UTC
20d 20hThu 19 Nov, 08:26 UTC
27d 20hThu 26 Nov, 08:26 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 08:26 UTC
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 71, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 08:26 UTC3h ago
–
–
running
12
Sat 24 Oct, 17:56 UTC4d ago
71
–
–
34
Thu 22 Oct, 18:36 UTC6d ago
57
–
2 days
15
Wed 14 Oct, 16:50 UTC14d ago
34
✓ held half
8.1 days
27
Fri 9 Oct, 13:27 UTC19d ago
44
✓ held half
5.1 days
13
Fri 2 Oct, 06:26 UTC27d ago
57
halved by day 5
7.3 days
2
Thu 1 Oct, 18:51 UTCFW27d ago
53
–
0.5 days
37
Thu 24 Sep, 17:23 UTC34d ago
63
✓ held half
7.1 days
30
Wed 16 Sep, 15:38 UTC42d ago
37
✓ held half
8.1 days
31
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does GORILA.RU Random Item Jump (Random Item) sit?
GORILA.RU Random Item Jump (Random Item) leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.207.214.243:35200.
How dependable is GORILA.RU Random Item Jump (Random Item), and is it online at the moment?
The server is up: GORILA.RU Random Item Jump (Random Item) is online now. The uptime it reports puts the last restart at about 1 hours ago. It was up 165 of 168 hours over the last 7 full days, which is 98% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does GORILA.RU Random Item Jump (Random Item) run?
It averaged 488 server fps over the last 48 hours, with a low of 305. At its peak, it held 42,138 entities, including buildings, deployables and all else in the world. Up to 6,095 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is GORILA.RU Random Item Jump (Random Item) running?
Rust network protocol 2635 and build 168909 on Windows is what GORILA.RU Random Item Jump (Random Item) runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does GORILA.RU Random Item Jump (Random Item) wipe its map?
Its tag sets the prediction, as the record holds too few of GORILA.RU Random Item Jump (Random Item)'s wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 3 hours. Wipes are scheduled weekly, according to its tags.
What happens on GORILA.RU Random Item Jump (Random Item) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 54 players. The crowd on the latest wipe was largest 23 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 75% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player count
What position does GORILA.RU Random Item Jump (Random Item) hold in the rankings?
In the top 3% of all ranked servers, GORILA.RU Random Item Jump (Random Item) sits at #683 for player hours over the last seven days. In the trio group, it ranks #68.
What does the population on GORILA.RU Random Item Jump (Random Item) look like?
With 200 slots available, GORILA.RU Random Item Jump (Random Item) currently has 23 players. It peaked at 71 and averaged 19 players over the last seven days. The highest average in the last 48 hours came at 13:00 UTC, with 41 players.
Lists and filters
How should you read the tags on GORILA.RU Random Item Jump (Random Item)?
You'll see GORILA.RU Random Item Jump (Random Item) tagged with gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show GORILA.RU Random Item Jump (Random Item)?
Rust Server Score lists that include GORILA.RU Random Item Jump (Random Item): Modded Rust servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.
Server rules
Which rules does GORILA.RU Random Item Jump (Random Item) enforce, and what are its settings?
Nothing in the name of GORILA.RU Random Item Jump (Random Item) states a gather rate. The cap on group size is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map GORILA.RU Random Item Jump (Random Item) uses?
GORILA.RU Random Item Jump (Random Item) runs a game-generated procedural map at size 3,500, seed 1060201724. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto GORILA.RU Random Item Jump (Random Item)?
Enter client.connect 185.207.214.243:35200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://gorila.gamestores.app.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,gmvanilla,cs168909,ts3,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).