On the class lists: D (54), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average3peak 18
Rank#1,727top 8% · #682 in EU
Last wipe1d agoweekly schedule
Next wipe5d 11hWed 4 Nov, 14:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 3 of 200 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,727 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 93 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 23% in EU, and #153 of the trio servers (top 25%). Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Wednesday 4 November, 14:59 UTC, in 5d 11h.
Every Wednesday at 14:59 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak13players, last three wipes
crowd held25%else halves by day 1
Coming wipes
5d 11hWed 4 Nov, 14:59 UTC
6d 15hThu 5 Nov, 19:00 UTCFW
12d 11hWed 11 Nov, 14:59 UTC
19d 11hWed 18 Nov, 14:59 UTC
26d 11hWed 25 Nov, 14:59 UTC
33d 11hWed 2 Dec, 14:59 UTC
34d 15hThu 3 Dec, 19:00 UTCFW
40d 11hWed 9 Dec, 14:59 UTC
The first 48 hours of its last wipes
Wed 21 OctWed 14 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 14, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 14:59 UTC1d ago
–
–
running
0
Wed 21 Oct, 13:59 UTC8d ago
14
halved by day 1
7 days
2
Wed 14 Oct, 13:59 UTC15d ago
15
halved by day 6
7 days
2
Wed 7 Oct, 13:59 UTC22d ago
9
✓ held half
7 days
0
Thu 1 Oct, 17:49 UTCFW28d ago
8
halved by day 1
5.8 days
6
Wed 30 Sep, 13:59 UTC29d ago
10
–
1.2 days
2
Wed 23 Sep, 13:59 UTC36d ago
8
✓ held half
7 days
1
Wed 16 Sep, 14:00 UTC43d ago
7
halved by day 2
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 sit?
The EU tag on [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.38.146.176:28215.
Is [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 up, and how steady is its uptime?
You can join now: [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 is online. According to its reported uptime, the last restart was about 21 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 run?
It averaged 30 server fps over the last 48 hours, with a low of 27. Up to 76,421 entities were in the world, covering buildings, deployables and the rest. Up to 3,100 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 running?
The server [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 wipe, and how often?
The wipe rhythm on [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 is every Wednesday at 14:59 UTC. It is due to wipe next on Wednesday 4 November at 14:59 UTC. It has been running its current world for 36 hours. The tags carry a weekly wipe schedule.
What happens on [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 13 players. Peak numbers came 5 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 place in the wider field of Rust servers?
Over the last seven days, [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 has #1,727 for player hours, in the top 8% of all ranked servers and #682 in Europe. In the trio group, it ranks #153.
What does the population on [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 look like?
[GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 is showing 2 players right now, with 200 slots in total. It peaked at 18 and averaged 3 players over the last seven days. The busiest time in the last 48 hours was 17:00 UTC, with an average of 15 players.
Lists and filters
What do [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts3 (Group limit): No team may go above 3; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser are the tags [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10?
Rust Server Score lists that include [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Rules and settings
How is [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 set up, and what rules does it keep?
You will find no gather rate in the name of [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10. The cap on group size is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10?
[GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10 runs a game-generated procedural map at size 3,000, seed 1404256295. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How should you connect to [GUA] MODDED 2Х | SOLO/DUO/TRIO | EU | MAP WIPE 28.10?
To connect, start Rust, press F1, and type client.connect 51.38.146.176:28215. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://gua.pub/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts3
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts3
Group limitNo team may go above 3.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).