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Every Rust server graded on real, live numbers. 100,165 players on the roll · 11,854 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.16.213.70:28015
Name of server

Devblog 301 LAN

RegisterAbsentOffline
Region–
Address185.16.213.70:28015
Last checked31d ago
pve
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 20 0% full
7-day average0peak –
Rank#16,957top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,957 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 1,070 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 55 on average
35 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 31 on average
33 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
20 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
9 / 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
5 / 200
JP RustPvE kokuu Server No kill No raid beeginner
EA · groups of 8+ · monthly · 15 on average
5 / 200

Quick answers

from the figures on this page

Server details

Which region is Devblog 301 LAN based in?

You won't see a region from Devblog 301 LAN, whose region code is us4. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.16.213.70:28015 is the address to use.

How reliable is Devblog 301 LAN, and is it up?

You cannot join now: Devblog 301 LAN is offline, last seen 31 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 27 September 2026.

Which Rust version is Devblog 301 LAN running?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does Devblog 301 LAN wipe its map?

Devblog 301 LAN has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 36 days 10 hours have passed since this world was made.

Player numbers

Where does Devblog 301 LAN place in the wider field of Rust servers?

In the top 71% of all ranked servers, Devblog 301 LAN sits at #16,957 for player hours over the last seven days.

How many players does Devblog 301 LAN usually have?

It has been 31 days 21 hours since Devblog 301 LAN was last seen, and it is offline right now.

Lists and filters

What do Devblog 301 LAN's tags stand for?

You'll see Devblog 301 LAN tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2602 (Protocol): To get in, your game needs to be on the same version: the protocol is 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet handles it, the game's default network layer; $rus4 (Region code): Region code: us4; ^p (PvE): Players do not fight one another here; the world is the danger in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Devblog 301 LAN?

These Rust Server Score lists count Devblog 301 LAN among them: Best community servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Rules and settings

How is Devblog 301 LAN set up, and what rules does it keep?

You will find no gather rate in the name of Devblog 301 LAN. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is not enabled.

Devblog 301 LAN runs which map?

The game generates a procedural map for Devblog 301 LAN.

Connecting

What is the way to join Devblog 301 LAN?

Enter client.connect 185.16.213.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server holds 20 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2602
Protocol To get in, your game needs to be on the same version: the protocol is 2602.
cs132924
Build The game build is 132924.
ptrak
Networking RakNet handles it, the game's default network layer.
$rus4
Region code Region code: us4.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.