On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,318top 69%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 193 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 10:18 UTC34d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Insert Name - EUGameHost.com sit?
No region is published for Insert Name - EUGameHost.com. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.172.175.236:28095.
How reliable is Insert Name - EUGameHost.com, and is it up?
Right now, Insert Name - EUGameHost.com is online. The uptime it reports puts the last restart at about 7 days 6 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 15 September 2026, Rust Server Score saw it for the first time.
Does Insert Name - EUGameHost.com perform well?
It never fell below 28 server fps in the last 48 hours, averaging 30. Up to 45,854 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,422 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Insert Name - EUGameHost.com running?
The server Insert Name - EUGameHost.com is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Insert Name - EUGameHost.com wipe, and how often?
There are too few wipes on record for Insert Name - EUGameHost.com to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 34 days 2 hours have passed since this world was made.
What should you expect from wipe day on Insert Name - EUGameHost.com?
Across its recent wipes, the busiest moments averaged 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does Insert Name - EUGameHost.com sit among Rust servers?
In the top 69% of all ranked servers, Insert Name - EUGameHost.com sits at #15,318 for player hours over the last seven days.
How many players does Insert Name - EUGameHost.com usually have?
Right now, 0 players are on Insert Name - EUGameHost.com, which has 50 slots. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on Insert Name - EUGameHost.com?
You'll see Insert Name - EUGameHost.com tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Insert Name - EUGameHost.com appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Insert Name - EUGameHost.com: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Insert Name - EUGameHost.com set up, and what rules does it keep?
You will find no gather rate in the name of Insert Name - EUGameHost.com. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Insert Name - EUGameHost.com uses?
The game generates the procedural map on Insert Name - EUGameHost.com at size 3,000 with seed 62565. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Insert Name - EUGameHost.com?
To connect, start Rust, press F1, and type client.connect 185.172.175.236:28095. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).