A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #8,080 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
36/ 100
F
Needs to work on its frame rate: 21 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 4,361 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 15:27 UTC, in 1h.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 10
Coming wipes
1hThu 29 Oct, 15:27 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 1hThu 12 Nov, 15:27 UTC
28d 1hThu 26 Nov, 15:27 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 1hThu 10 Dec, 15:27 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 15:27 UTC13d ago
6
–
running
0
Thu 1 Oct, 18:18 UTCFW27d ago
6
halved by day 10
13.9 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does CZ/SK | Server For All Of Us | Solo/Duo/Trio sit?
In Europe, according to its own listing, sits CZ/SK | Server For All Of Us | Solo/Duo/Trio, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.180.2.128:28379 is the address to use.
How dependable is CZ/SK | Server For All Of Us | Solo/Duo/Trio, and is it online at the moment?
You can join now: CZ/SK | Server For All Of Us | Solo/Duo/Trio is online. About 8 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 30 September 2026.
How well does CZ/SK | Server For All Of Us | Solo/Duo/Trio run?
It averaged 21 server fps over the last 48 hours, with a low of 5. Up to 77,719 entities were in the world, covering buildings, deployables and the rest. Up to 2,342 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does CZ/SK | Server For All Of Us | Solo/Duo/Trio sit?
You will find CZ/SK | Server For All Of Us | Solo/Duo/Trio on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does CZ/SK | Server For All Of Us | Solo/Duo/Trio wipe its map?
The prediction follows its tag, because too few of CZ/SK | Server For All Of Us | Solo/Duo/Trio's wipes are on record to confirm the schedule. Thursday 29 October at 15:27 UTC is the date set for its next wipe. It has been running its current world for 13 days 22 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on CZ/SK | Server For All Of Us | Solo/Duo/Trio?
The average peak on its recent wipes was 6 players. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 10.
Player numbers
What position does CZ/SK | Server For All Of Us | Solo/Duo/Trio hold in the rankings?
In Europe, CZ/SK | Server For All Of Us | Solo/Duo/Trio is #2,096, and overall it is #8,080 on player hours over the last seven days, in the top 36% of all ranked servers.
Is CZ/SK | Server For All Of Us | Solo/Duo/Trio a busy server?
Right now, 0 players are on CZ/SK | Server For All Of Us | Solo/Duo/Trio, which has 30 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on CZ/SK | Server For All Of Us | Solo/Duo/Trio?
You'll see CZ/SK | Server For All Of Us | Solo/Duo/Trio tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does CZ/SK | Server For All Of Us | Solo/Duo/Trio appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CZ/SK | Server For All Of Us | Solo/Duo/Trio among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
How is CZ/SK | Server For All Of Us | Solo/Duo/Trio set up, and what rules does it keep?
The name of CZ/SK | Server For All Of Us | Solo/Duo/Trio gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
CZ/SK | Server For All Of Us | Solo/Duo/Trio runs which map?
CZ/SK | Server For All Of Us | Solo/Duo/Trio runs a game-generated procedural map at size 3,650, seed 472163281. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to CZ/SK | Server For All Of Us | Solo/Duo/Trio?
Enter client.connect 185.180.2.128:28379 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).