On the class lists: F (42), with population over 48 hours and no performance mark.
Players now25/ 20012% full
7-day average36peak 139
Rank#434top 2% · #224 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
18/ 100
F
A quiet classroom so far: 36 of 200 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #434 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
1/ 100
F
Lost ground: down 423 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak882players, last three wipes
crowd held0%else halves by day 3.5
Coming wipes
8d 8hThu 5 Nov, 19:00 UTCFW
15d 3hThu 12 Nov, 13:59 UTC
36d 8hThu 3 Dec, 19:00 UTCFW
43d 3hThu 10 Dec, 13:59 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 893, 1 hours in, with 648 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 13:59 UTC12d ago
893+648 queue
–
running
327
Thu 1 Oct, 18:01 UTCFW26d ago
778+63 queue
halved by day 3
13.8 days
28
Thu 17 Sep, 14:01 UTC40d ago
976+945 queue
halved by day 4
14.2 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Rusty Moose |EU Biweekly|, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 205.178.168.175:28010.
Is Rusty Moose |EU Biweekly| up, and how steady is its uptime?
You can join now: Rusty Moose |EU Biweekly| is online. About 4 minutes ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rusty Moose |EU Biweekly| run?
It never fell below 28 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 190,422 entities. At its highest, it used 6,473 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does Rusty Moose |EU Biweekly| sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Moose |EU Biweekly| runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rusty Moose |EU Biweekly| reset?
The wipe rhythm on Rusty Moose |EU Biweekly| is every 4 weeks on Thursday at 13:59 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 20 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Rusty Moose |EU Biweekly|?
Recent wipes have peaked at 882 players on average. With 648 players queued, the latest wipe's crowd peaked 1 hours after it started. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 3.5 in the wipes where it did not hold.
Player count
What position does Rusty Moose |EU Biweekly| hold in the rankings?
Over the last seven days, Rusty Moose |EU Biweekly| has #434 for player hours, in the top 2% of all ranked servers and #224 in Europe.
Is Rusty Moose |EU Biweekly| a busy server?
Rusty Moose |EU Biweekly| is showing 25 players right now, with 200 slots in total. The seven-day average is 36 players, with a peak of 139. The highest average in the last 48 hours came at 15:00 UTC, with 39 players.
Tags
How should you read the tags on Rusty Moose |EU Biweekly|?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): Its slot count is 200; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; EU (Europe): The server browser lists it under Europe are the tags Rusty Moose |EU Biweekly| publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates Rusty Moose |EU Biweekly|?
The same operator most likely runs Rusty Moose |EU Biweekly| and the 28 other servers we track that also publish a moose.gg hostname.
Which lists and filters on Rust Server Score show Rusty Moose |EU Biweekly|?
These Rust Server Score lists count Rusty Moose |EU Biweekly| among them: European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average; Boxes: Official only.
Rules and settings
What settings and rules apply on Rusty Moose |EU Biweekly|?
The name of Rusty Moose |EU Biweekly| gives no gather rate. You can play in groups of up to 12 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust lists it in the Official tab in game. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Rusty Moose |EU Biweekly| runs which map?
A procedural map of size 4,500 and seed 1337, generated by the game, is what Rusty Moose |EU Biweekly| runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Moose Maps.
Connecting
How do you get onto Rusty Moose |EU Biweekly|?
Enter client.connect 205.178.168.175:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://moose.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts12
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersIts slot count is 200.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A+); wipes are the one to work on (F).