Working its way up from the back of the class: #14,441 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,975 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap0.9 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
12d 23hWed 11 Nov, 15:55 UTC
26d 23hWed 25 Nov, 15:55 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
40d 23hWed 9 Dec, 15:55 UTC
The first 48 hours of its last wipes
Wed 30 SepTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 15:55 UTC29d ago
2
–
running
0
Tue 29 Sep, 17:46 UTC29d ago
2
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CZ/SK | Server For All Of Us | Solo/Duo/Trio based in?
In Europe, according to its own listing, sits CZ/SK | Server For All Of Us | Solo/Duo/Trio, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.180.2.24:28379 is the address to use.
Is CZ/SK | Server For All Of Us | Solo/Duo/Trio up, and how steady is its uptime?
You cannot join now: CZ/SK | Server For All Of Us | Solo/Duo/Trio is offline, last seen 28 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 29 September 2026.
What Rust version is CZ/SK | Server For All Of Us | Solo/Duo/Trio on?
The server CZ/SK | Server For All Of Us | Solo/Duo/Trio is on Rust network protocol 2633 and build 165217 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does CZ/SK | Server For All Of Us | Solo/Duo/Trio reset?
Its tag sets the prediction, as the record holds too few of CZ/SK | Server For All Of Us | Solo/Duo/Trio's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 29 days have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on CZ/SK | Server For All Of Us | Solo/Duo/Trio when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 1 hours after it began.
Player numbers
Where does CZ/SK | Server For All Of Us | Solo/Duo/Trio place in the wider field of Rust servers?
Over the last seven days, CZ/SK | Server For All Of Us | Solo/Duo/Trio has #14,441 for player hours, in the top 60% of all ranked servers and #2,426 in Europe.
Is CZ/SK | Server For All Of Us | Solo/Duo/Trio a busy server?
It has been 28 days 23 hours since CZ/SK | Server For All Of Us | Solo/Duo/Trio was last seen, and it is offline right now.
Lists and filters
How should you read the tags on CZ/SK | Server For All Of Us | Solo/Duo/Trio?
You'll see CZ/SK | Server For All Of Us | Solo/Duo/Trio tagged with gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Its slot count is 30; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature CZ/SK | Server For All Of Us | Solo/Duo/Trio?
Rust Server Score lists that include CZ/SK | Server For All Of Us | Solo/Duo/Trio: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which rules does CZ/SK | Server For All Of Us | Solo/Duo/Trio enforce, and what are its settings?
The name of CZ/SK | Server For All Of Us | Solo/Duo/Trio gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
CZ/SK | Server For All Of Us | Solo/Duo/Trio runs which map?
CZ/SK | Server For All Of Us | Solo/Duo/Trio runs a game-generated procedural map at size 2,500, seed 812521814. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto CZ/SK | Server For All Of Us | Solo/Duo/Trio?
To connect, start Rust, press F1, and type client.connect 185.180.2.24:28379. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,^b,^v,EU,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp30
Max playersIts slot count is 30.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.