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Every Rust server graded on real, live numbers. 101,030 players on the roll · 11,856 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.189.255.110:35300
Name of server

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

RegisterPresentOnline
RegionEU
Address185.189.255.110:35300
Last checked6m ago
2x duo weekly wipes vanillamoddedoxide
Launch Rust and join Website
Overall grade

Solid

70 out of 100, the average of 6 subjects

On the class lists: C (64), with population over 48 hours and no performance mark.

Players now 1/ 50 2% full
7-day average12peak 40
Rank#869top 4% · #385 in EU
Last wipe1d agoweekly schedule
Next wipe11hFri 30 Oct, 08:06 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 24/ 100 A quiet classroom so far: 12 of 50 on average. Plenty of space to grow.
Standingrank on player hours 96/ 100 Well up the rankings: #869 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 56/ 100 Moving up: up 104 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
01020304021:0006:0015:0000:0009:0018:00Wiped Wed 28 Oct, 08:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
020040060080021:0006:0015:0000:0009:0018:00Wiped Wed 28 Oct, 08:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.

Attendance: the wipe record

20 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:06 UTC, in 11h. Every 47 hours · medium confidence

usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 11hFri 30 Oct, 08:06 UTC
  • 2d 11hSun 1 Nov, 07:14 UTC
  • 4d 10hTue 3 Nov, 06:21 UTC
  • 6d 22hThu 5 Nov, 19:00 UTCFW
  • 8d 8hSat 7 Nov, 04:36 UTC
  • 10d 7hMon 9 Nov, 03:44 UTC
  • 12d 6hWed 11 Nov, 02:51 UTC
  • 14d 5hFri 13 Nov, 01:59 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctThu 22 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:59 UTC1d ago – – running 6
Mon 26 Oct, 10:09 UTC3d ago 33 – 2 days 9
Sat 24 Oct, 09:03 UTC5d ago 40 halved by day 1 2 days 13
Thu 22 Oct, 09:56 UTC7d ago 47 halved by day 1 2 days 9
Tue 20 Oct, 08:57 UTC9d ago 32 held half 2 days 5
Sun 18 Oct, 08:57 UTC11d ago 38 held half 2 days 8
Fri 16 Oct, 08:58 UTC13d ago 38 held half 2 days 11
Wed 14 Oct, 08:59 UTC15d ago 35 halved by day 1 2 days 5
Mon 12 Oct, 08:58 UTC17d ago 21 held half 2 days 7
Sat 10 Oct, 08:57 UTC19d ago 34+1 queue held half 2 days 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
EU · duo · 2x · weekly · 11 on average
20 / 50
[EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP
EU · trio · 2x · weekly · 2 on average
0 / 40
#4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP
EU · duo · 5x · weekly · 18 on average
24 / 100
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+
EU · groups of 60+ · 2x · weekly · 4 on average
2 / 100
#1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP
EU · trio · 5x · weekly · 69 on average
88 / 110
#2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ
EU · trio · 20x · weekly · 7 on average
11 / 100

Quick answers

from the figures on this page

Server facts

Where in the world is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

You'll see CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.110:35300.

How dependable is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it online at the moment?

The server is up: CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online now. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea smooth to play on?

It averaged 472 server fps over the last 48 hours, with a low of 339. At its peak, it held 10,132 entities, including buildings, deployables and all else in the world. Up to 1,633 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit?

The server CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe its map?

About every 2 days, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has wiped lately. Expect the next wipe on Friday 30 October at 08:06 UTC. 35 hours have passed since this world was made. The tags carry a weekly wipe schedule.

What should you expect from wipe day on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The average peak on its recent wipes was 40 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player numbers

Where does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea place in the wider field of Rust servers?

In Europe, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #385, and overall it is #869 on player hours over the last seven days, in the top 4% of all ranked servers. It comes #69 among servers in the duo group.

How many players does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea usually have?

Right now, 1 players are on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, which has 50 slots. Averaging 12 players over seven days, it peaked at 40. The busiest time in the last 48 hours was 14:00 UTC, with an average of 34 players.

Tags

What do CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's tags stand for?

The game's browser takes its cue from the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): No team may go above 2; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Rust Server Score lists that include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.

Server rules

How is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea set up, and what rules does it keep?

Going by its name, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. You can have up to 2 players in a group (duo). You get battlefield here, high rates and kits, for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs which map?

The game generates the procedural map on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at size 1,000 with seed 495277566. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: CHOYKA MAPS.

Connecting

How should you connect to CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Enter client.connect 185.189.255.110:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://choyka.gamestores.app/#/app/store/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts2
Group limit No team may go above 2.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly Wipes come once a week.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield PvP runs fast here, with kits and boosted rates.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.