On the class lists: C (64), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average12peak 40
Rank#869top 4% · #385 in EU
Last wipe1d agoweekly schedule
Next wipe11hFri 30 Oct, 08:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
24/ 100
F
A quiet classroom so far: 12 of 50 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #869 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 104 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
·W·W·W·
W·W·W·W
·W·W·W·
W·W·W·W
·W·W·W·
W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 08:06 UTC, in 11h.
Every 47 hours · medium confidence
usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held50%else halves by day 1
Coming wipes
11hFri 30 Oct, 08:06 UTC
2d 11hSun 1 Nov, 07:14 UTC
4d 10hTue 3 Nov, 06:21 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
8d 8hSat 7 Nov, 04:36 UTC
10d 7hMon 9 Nov, 03:44 UTC
12d 6hWed 11 Nov, 02:51 UTC
14d 5hFri 13 Nov, 01:59 UTC
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 08:59 UTC1d ago
–
–
running
6
Mon 26 Oct, 10:09 UTC3d ago
33
–
2 days
9
Sat 24 Oct, 09:03 UTC5d ago
40
halved by day 1
2 days
13
Thu 22 Oct, 09:56 UTC7d ago
47
halved by day 1
2 days
9
Tue 20 Oct, 08:57 UTC9d ago
32
✓ held half
2 days
5
Sun 18 Oct, 08:57 UTC11d ago
38
✓ held half
2 days
8
Fri 16 Oct, 08:58 UTC13d ago
38
✓ held half
2 days
11
Wed 14 Oct, 08:59 UTC15d ago
35
halved by day 1
2 days
5
Mon 12 Oct, 08:58 UTC17d ago
21
✓ held half
2 days
7
Sat 10 Oct, 08:57 UTC19d ago
34+1 queue
✓ held half
2 days
10
Thu 8 Oct, 08:57 UTC21d ago
35+2 queue
✓ held half
2 days
8
Tue 6 Oct, 08:56 UTC23d ago
28
halved by day 1
2 days
5
Sun 4 Oct, 08:57 UTC25d ago
39+3 queue
✓ held half
2 days
13
Fri 2 Oct, 08:56 UTC27d ago
16
✓ held half
2 days
5
Wed 30 Sep, 08:56 UTC29d ago
29
✓ held half
2 days
3
Mon 28 Sep, 08:58 UTC31d ago
33+1 queue
halved by day 1
2 days
10
Sat 26 Sep, 08:58 UTC33d ago
42+1 queue
halved by day 1
2 days
26
Thu 24 Sep, 08:58 UTC35d ago
37+2 queue
halved by day 1
2 days
9
Tue 22 Sep, 08:58 UTC37d ago
35+2 queue
halved by day 1
2 days
6
Sun 20 Sep, 08:56 UTC39d ago
45+2 queue
halved by day 1
2 days
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
You'll see CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.110:35300.
How dependable is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it online at the moment?
The server is up: CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online now. The uptime it reports puts the last restart at about 17 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea smooth to play on?
It averaged 472 server fps over the last 48 hours, with a low of 339. At its peak, it held 10,132 entities, including buildings, deployables and all else in the world. Up to 1,633 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit?
The server CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe its map?
About every 2 days, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has wiped lately. Expect the next wipe on Friday 30 October at 08:06 UTC. 35 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The average peak on its recent wipes was 40 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea place in the wider field of Rust servers?
In Europe, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #385, and overall it is #869 on player hours over the last seven days, in the top 4% of all ranked servers. It comes #69 among servers in the duo group.
How many players does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea usually have?
Right now, 1 players are on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, which has 50 slots. Averaging 12 players over seven days, it peaked at 40. The busiest time in the last 48 hours was 14:00 UTC, with an average of 34 players.
Tags
What do CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's tags stand for?
The game's browser takes its cue from the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): No team may go above 2; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Rust Server Score lists that include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
Server rules
How is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea set up, and what rules does it keep?
Going by its name, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. You can have up to 2 players in a group (duo). You get battlefield here, high rates and kits, for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs which map?
The game generates the procedural map on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at size 1,000 with seed 495277566. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: CHOYKA MAPS.
Connecting
How should you connect to CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Enter client.connect 185.189.255.110:35300 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://choyka.gamestores.app/#/app/store/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts2
Group limitNo team may go above 2.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).