On the class lists: D (54), with population over 48 hours and no performance mark.
Players now5/ 5010% full
7-day average11peak 49
Rank#912top 4% · #399 in EU
Last wipe15h agoweekly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
22/ 100
F
A quiet classroom so far: 11 of 50 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #912 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 191 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
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W·W·W·W
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W·W·W·W
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W·W·W·W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 18hThu 5 Nov, 19:00 UTCFW
13d 8hThu 12 Nov, 08:58 UTC
20d 8hThu 19 Nov, 08:58 UTC
27d 8hThu 26 Nov, 08:58 UTC
34d 18hThu 3 Dec, 19:00 UTCFW
41d 8hThu 10 Dec, 08:58 UTC
The first 48 hours of its last wipes
Sun 25 OctFri 23 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 08:58 UTC15h ago
–
–
running
5
Sun 25 Oct, 08:58 UTC4d ago
46
–
–
16
Fri 23 Oct, 08:59 UTC6d ago
34
halved by day 1
2 days
11
Wed 21 Oct, 08:59 UTC8d ago
31
halved by day 1
2 days
12
Mon 19 Oct, 08:59 UTC10d ago
29
halved by day 1
2 days
7
Thu 15 Oct, 08:59 UTC14d ago
33
halved by day 1
4 days
5
Tue 13 Oct, 08:59 UTC16d ago
25
halved by day 1
2 days
6
Sun 11 Oct, 08:59 UTC18d ago
45+5 queue
halved by day 1
2 days
16
Fri 9 Oct, 08:59 UTC20d ago
39+1 queue
halved by day 1
2 days
6
Wed 7 Oct, 08:58 UTC22d ago
35
halved by day 1
2 days
12
Mon 5 Oct, 08:58 UTC24d ago
33+1 queue
halved by day 1
2 days
5
Sat 3 Oct, 08:58 UTC26d ago
38+1 queue
✓ held half
2 days
11
Fri 2 Oct, 00:03 UTC28d ago
38+2 queue
–
1.4 days
2
Thu 1 Oct, 08:58 UTC28d ago
46+2 queue
–
0.6 days
15
Tue 29 Sep, 08:58 UTC30d ago
34
✓ held half
2 days
9
Sun 27 Sep, 09:08 UTC32d ago
49+6 queue
–
2 days
15
Fri 25 Sep, 08:57 UTC34d ago
26+2 queue
✓ held half
2 days
7
Wed 23 Sep, 08:58 UTC36d ago
40
halved by day 1
2 days
12
Mon 21 Sep, 08:58 UTC38d ago
37+2 queue
halved by day 1
2 days
12
Sat 19 Sep, 08:58 UTC40d ago
54+2 queue
halved by day 1
2 days
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea based in?
You'll see CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.189.255.236:35400.
How reliable is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and is it up?
You can join now: CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea perform well?
It averaged 446 server fps over the last 48 hours, with a low of 316. At its peak, it held 11,871 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,503 MB. Players feel lag when fps drops and entities pile up.
What Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
You will find CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea wipe its map?
Its tag sets the prediction, as the record holds too few of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 15 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Recent wipes have peaked at 37 players on average. Peak numbers came 2 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
What position does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold in the rankings?
In Europe, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is #399, and overall it is #912 on player hours over the last seven days, in the top 4% of all ranked servers. It comes #73 among servers in the duo group.
How many players does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea usually have?
With 50 slots available, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea currently has 5 players. It peaked at 49 and averaged 11 players over the last seven days. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 33 players.
Lists and filters
How should you read the tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
You'll see CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): A team can hold 2 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Rust Server Score lists that include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Average players: 10+ on average.
Server rules
What settings and rules apply on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Going by its name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. The cap on group size is 2 players (duo). It runs battlefield, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses?
A procedural map of size 1,000 and seed 213202836, generated by the game, is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: CHOYKA MAPS.
Connecting
How should you connect to CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
To connect, start Rust, press F1, and type client.connect 185.189.255.236:35400. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://choyka.gamestores.app/#/app/store/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts2
Group limitA team can hold 2 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).