On the class lists: D (46), with population over 48 hours and no performance mark.
Players now2/ 3501% full
7-day average1peak 5
Rank#3,468top 16% · #1291 in EU
Last wipe7d agobiweekly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 350 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,468 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 172 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 1,584 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·····W·
W··W···
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap3.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
20d 15hThu 19 Nov, 07:22 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctMon 19 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 07:22 UTC7d ago
5
–
running
0
Mon 19 Oct, 02:09 UTC10d ago
3
halved by day 1
3.2 days
0
Sat 17 Oct, 20:20 UTC11d ago
3
–
1.2 days
0
Thu 8 Oct, 12:02 UTC21d ago
1
halved by day 1
9.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is NO MERCY | CLASSIC | NO LIMIT?
You'll see NO MERCY | CLASSIC | NO LIMIT listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 185.189.255.147:35100 is the address to use.
How reliable is NO MERCY | CLASSIC | NO LIMIT, and is it up?
The server is down: NO MERCY | CLASSIC | NO LIMIT is offline now, with the last sighting 12 hours ago. According to its reported uptime, the last restart was about 1 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 18 September 2026.
Does NO MERCY | CLASSIC | NO LIMIT perform well?
The average over the last 48 hours was 175 server fps, and it never went below 126. Up to 104,536 entities were in the world, covering buildings, deployables and the rest. Up to 3,321 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is NO MERCY | CLASSIC | NO LIMIT running?
You will find NO MERCY | CLASSIC | NO LIMIT on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does NO MERCY | CLASSIC | NO LIMIT wipe its map?
Its tag sets the prediction, as the record holds too few of NO MERCY | CLASSIC | NO LIMIT's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 7 days 8 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on NO MERCY | CLASSIC | NO LIMIT?
Recent wipes have peaked at 4 players on average. 7 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does NO MERCY | CLASSIC | NO LIMIT sit among Rust servers?
Over the last seven days, NO MERCY | CLASSIC | NO LIMIT has #3,468 for player hours, in the top 16% of all ranked servers and #1,291 in Europe.
Is NO MERCY | CLASSIC | NO LIMIT a busy server?
NO MERCY | CLASSIC | NO LIMIT is offline at the moment; the last time it was seen was 12 hours ago. Averaging 1 players over seven days, it peaked at 5. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on NO MERCY | CLASSIC | NO LIMIT?
The game's browser takes its cue from the tags NO MERCY | CLASSIC | NO LIMIT has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp350 (Max players): The server holds 350 slots; ts35 (Group limit): No team may go above 35; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show NO MERCY | CLASSIC | NO LIMIT?
These Rust Server Score lists count NO MERCY | CLASSIC | NO LIMIT among them: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does NO MERCY | CLASSIC | NO LIMIT enforce, and what are its settings?
Nothing in the name of NO MERCY | CLASSIC | NO LIMIT states a gather rate. You can play in groups of up to 35 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
NO MERCY | CLASSIC | NO LIMIT runs which map?
A procedural map of size 4,200 and seed 1813615169, generated by the game, is what NO MERCY | CLASSIC | NO LIMIT runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto NO MERCY | CLASSIC | NO LIMIT?
Enter client.connect 185.189.255.147:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://nomercyrust.ru.
Server tags
what each one means
Published asmp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp350
Max playersThe server holds 350 slots.
ts35
Group limitNo team may go above 35.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Other
jp0
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).