On the class lists: F (41), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average0peak 4
Rank#4,771top 21%
Last wipe12d agobiweekly schedule
Next wipe1d 0hFri 30 Oct, 12:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,771 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 180 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 2,051 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 12:57 UTC, in 1d 0h.
Its biweekly schedule tag · low confidence
usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1d 0hFri 30 Oct, 12:57 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
15d 0hFri 13 Nov, 12:57 UTC
29d 0hFri 27 Nov, 12:57 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
43d 0hFri 11 Dec, 12:57 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 12:57 UTC12d ago
5
–
running
1
Thu 1 Oct, 18:09 UTCFW27d ago
13
halved by day 5
14.8 days
2
Sat 19 Sep, 00:24 UTC40d ago
1
halved by day 1
12.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Aria Reach. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.156:35000.
How reliable is Aria Reach, and is it up?
You can join now: Aria Reach is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 18 September 2026, Rust Server Score saw it for the first time.
How well does Aria Reach run?
It never fell below 1 server fps in the last 48 hours, averaging 180. Up to 127,431 entities were in the world, covering buildings, deployables and the rest. Up to 5,296 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is Aria Reach on?
Rust network protocol 2635 and build 168909 on Windows is what Aria Reach runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Aria Reach wipe, and how often?
The prediction follows its tag, because too few of Aria Reach's wipes are on record to confirm the schedule. Expect the next wipe on Friday 30 October at 12:57 UTC. It has been running its current world for 12 days 23 hours. A fortnightly wipe schedule appears in its tags.
What happens on Aria Reach when wipe day arrives?
The average peak on its recent wipes was 6 players. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Population
What position does Aria Reach hold in the rankings?
Over the last seven days, Aria Reach has #4,771 for player hours, in the top 21% of all ranked servers.
What does the population on Aria Reach look like?
With 200 slots available, Aria Reach currently has 1 players. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Lists and filters
What do Aria Reach's tags stand for?
You'll see Aria Reach tagged with gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Its slot count is 200; ts100 (Group limit): Teams cap out at 100; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^x (Unknown flag): This is a flag with no entry in Facepunch's documentation in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates Aria Reach?
4 other servers we track also use a rustaria.ru hostname, so they and Aria Reach most likely share an operator.
Which lists and filters on Rust Server Score show Aria Reach?
Rust Server Score lists that include Aria Reach: Rust tutorial servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Aria Reach enforce, and what are its settings?
You will find no gather rate in the name of Aria Reach. You can play in groups of up to 100 players. It runs pve, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Aria Reach?
The game generates the procedural map on Aria Reach at size 4,500 with seed 121315421. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Вайп был 12 д наза.
Getting in
How should you connect to Aria Reach?
Enter client.connect 185.189.255.156:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersIts slot count is 200.
ts100
Group limitTeams cap out at 100.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
^x
Unknown flagThis is a flag with no entry in Facepunch's documentation.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).