On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average2peak 8
Rank#2,373top 11%
Last wipe12d agobiweekly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 200 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,373 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 325 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held50%else halves by day 5
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
15d 9hFri 13 Nov, 12:43 UTC
35d 15hThu 3 Dec, 19:00 UTCFW
43d 9hFri 11 Dec, 12:43 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 12:43 UTC12d ago
8
–
running
1
Thu 1 Oct, 17:55 UTCFW27d ago
9
✓ held half
14.8 days
2
Fri 18 Sep, 12:50 UTC40d ago
11
halved by day 5
13.2 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sit?
You'll find no region listed by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 195.18.27.46:35100.
How dependable is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], and is it online at the moment?
You can join now: RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is online. About 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 95,084 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,503 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] running?
The server RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] reset?
Wipes come every 4 weeks on Friday at 12:43 UTC on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 12 days 14 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 9 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player count
Where does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sit among Rust servers?
In the top 11% of all ranked servers, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sits at #2,373 for player hours over the last seven days.
What does the population on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] look like?
Right now, 0 players are on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], which has 200 slots. The seven-day average is 2 players, with a peak of 8. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.
Tags and filters
What is meant by the tags on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?
You'll see RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] tagged with gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): 200 slots are available; ts50 (Group limit): Teams cap out at 50; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?
The same operator most likely runs RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] and the 4 other servers we track that also publish a rustaria.ru hostname.
Which Rust Server Score filters and lists feature RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?
These Rust Server Score lists count RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] among them: Rust tutorial servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?
You will find no gather rate in the name of RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. You can play in groups of up to 50 players. You get hardcore here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] runs which map?
RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] runs a game-generated procedural map at size 4,500, seed 79868920. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Вайп был 12 д наза.
Connecting
How should you connect to RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?
To connect, start Rust, press F1, and type client.connect 195.18.27.46:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustaria.tech/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^h,^t,^p,gmvanilla,cs168909,ts50,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp200
Max players200 slots are available.
ts50
Group limitTeams cap out at 50.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^h
HardcoreFewer helpers and harsher survival: that is Facepunch's hardcore mode.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).