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Every Rust server graded on real, live numbers. 94,751 players on the roll · 11,875 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 194.69.160.15:28103
Name of server

Primal Earth PvE | Hardcore Progression | Rock to AK

RegisterPresentOnline
Region–
Address194.69.160.15:28103
Last checked10m ago
biweekly wipes moddedcarbonpvehardcore
Launch Rust and join
Overall grade

Steady

60 out of 100, the average of 6 subjects

On the class lists: D (53), with population over 48 hours and no performance mark.

Players now 3/ 25 12% full
7-day average4peak 14
Rank#1,615top 7%
Last wipe5d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 14/ 100 A quiet classroom so far: 4 of 25 on average. Plenty of space to grow.
Standingrank on player hours 93/ 100 Well up the rankings: #1,615 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 90/ 100 Mostly smooth: 54 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 64/ 100 Moving up: up 438 places this week.

A fair term, with more to come. Strongest in uptime (A+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap13.7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 8d 17hSat 7 Nov, 09:08 UTC
  • 22d 17hSat 21 Nov, 09:08 UTC
  • 35d 3hThu 3 Dec, 19:00 UTCFW
  • 36d 17hSat 5 Dec, 09:08 UTC

The first 48 hours of its last wipes

Sat 24 OctThu 15 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:08 UTC5d ago 14 – running 1
Thu 15 Oct, 11:32 UTC14d ago 7 halved by day 7 8.9 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 8 halved by day 9 13.7 days 0
Thu 17 Sep, 14:18 UTC42d ago 9 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Alias RPG Season 10 [PVE,RU]
EU · groups of 8+ · biweekly · 11 on average
9 / 100
RustNK - Custom Hardcore PvE, NPCs, Events & Quests
NA · no group limit · biweekly · 4 on average
2 / 50
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP
groups of 8+ · biweekly · 3 on average
0 / 50
#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS
EU · no group limit · 1x · biweekly · 2 on average
1 / 50
RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]
groups of 50+ · biweekly · 2 on average
1 / 200
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
150 / 2000

Quick answers

from the figures on this page

About the server

In what location does Primal Earth PvE | Hardcore Progression | Rock to AK sit?

You won't see a region from Primal Earth PvE | Hardcore Progression | Rock to AK, whose region code is uk1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 194.69.160.15:28103.

Is Primal Earth PvE | Hardcore Progression | Rock to AK up, and how steady is its uptime?

The server is up: Primal Earth PvE | Hardcore Progression | Rock to AK is online now. According to its reported uptime, the last restart was about 6 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is Primal Earth PvE | Hardcore Progression | Rock to AK smooth to play on?

The average over the last 48 hours was 54 server fps, and it never went below 47. At its peak, it held 86,911 entities, including buildings, deployables and all else in the world. Up to 3,311 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does Primal Earth PvE | Hardcore Progression | Rock to AK sit?

Rust network protocol 2635 and build 168909 on Linux is what Primal Earth PvE | Hardcore Progression | Rock to AK runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Primal Earth PvE | Hardcore Progression | Rock to AK reset?

The prediction follows its tag, because too few of Primal Earth PvE | Hardcore Progression | Rock to AK's wipes are on record to confirm the schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 5 days 6 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.

What should you expect from wipe day on Primal Earth PvE | Hardcore Progression | Rock to AK?

Across its recent wipes, the busiest moments averaged 10 players. 31 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 7 is when it sank below half in the wipes that did not hold.

Population

Where does Primal Earth PvE | Hardcore Progression | Rock to AK place in the wider field of Rust servers?

In the top 7% of all ranked servers, Primal Earth PvE | Hardcore Progression | Rock to AK sits at #1,615 for player hours over the last seven days.

How many players does Primal Earth PvE | Hardcore Progression | Rock to AK usually have?

Right now, 3 players are on Primal Earth PvE | Hardcore Progression | Rock to AK, which has 25 slots. The seven-day average is 4 players, with a peak of 14. The highest average in the last 48 hours came at 17:00 UTC, with 7 players.

Tags and filters

What do Primal Earth PvE | Hardcore Progression | Rock to AK's tags stand for?

You'll see Primal Earth PvE | Hardcore Progression | Rock to AK tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp25 (Max players): Its slot count is 25; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): uk1 is the region code this server uses; ^b (Biweekly): Every two weeks it wipes; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Primal Earth PvE | Hardcore Progression | Rock to AK?

Rust Server Score lists that include Primal Earth PvE | Hardcore Progression | Rock to AK: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Rules and settings

What settings and rules apply on Primal Earth PvE | Hardcore Progression | Rock to AK?

The name of Primal Earth PvE | Hardcore Progression | Rock to AK gives no gather rate. The default of 8 players applies as the group cap. hardcore is the mode here, Facepunch's most punishing mode. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Primal Earth PvE | Hardcore Progression | Rock to AK uses?

The game generates the procedural map on Primal Earth PvE | Hardcore Progression | Rock to AK at size 3,500 with seed 538134383. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

Getting in

How should you connect to Primal Earth PvE | Hardcore Progression | Rock to AK?

Enter client.connect 194.69.160.15:28103 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp25,ptrak,$ruk1,v2635,^z,^y,^b,^h,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp25
Max players Its slot count is 25.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$ruk1
Region code uk1 is the region code this server uses.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: that is Facepunch's hardcore mode.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.