On the class lists: D (54), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average3peak 11
Rank#3,791top 17%
Last wipe12d agobiweekly schedule
Next wipe1d 6hThu 29 Oct, 16:29 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,791 on player hours.
Uptimehours on the list, last 48
73/ 100
B−
Missed a few lessons: on the list 35 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 211 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 16:29 UTC, in 1d 6h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP based in?
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.185.56.59:28015.
How reliable is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, and is it up?
You can join now: HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 1 full day, it was up 24 of 24 hours, or 100% of the time. It was first seen by Rust Server Score on 26 October 2026.
How well does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP run?
It never fell below 146 server fps in the last 48 hours, averaging 211. Up to 119,297 entities were in the world, covering buildings, deployables and the rest. Up to 5,100 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP on?
You will find HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP wipe, and how often?
biweekly: 14 days after its last wipe gives the basis for estimating HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP's next wipe. Thursday 29 October at 16:29 UTC is the date set for its next wipe. 12 days 17 hours have passed since this world was made. Its tags say it wipes every two weeks.
Population
Where does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP sit among Rust servers?
In the top 17% of all ranked servers, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP sits at #3,791 for player hours over the last seven days.
What does the population on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP look like?
Right now, 4 players are on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, which has 50 slots. Averaging 3 players over seven days, it peaked at 11. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 10 players.
Tags
What is meant by the tags on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
You'll see HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP tagged with gmhardcore (Game mode): This is hardcore, the harsher option; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP set up, and what rules does it keep?
The name of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP gives no gather rate. The group limit stays at the game's default of 8 players. hardcore is the mode here, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
The game generates the procedural map on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP, at size 4,500. The name of the map reads: Custom Map.
How to join
How do you get onto HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?
To connect, start Rust, press F1, and type client.connect 185.185.56.59:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,^p,gmhardcore,cs168909,ts8
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).