On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#12,877top 58%
Last wipe12d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,877 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
16/ 100
F
Lost ground: down 8,858 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
20 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
WWWWWWW
WWWW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h.
The force wipe · high confidence
usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
6d 14hThu 5 Nov, 19:00 UTCFW
34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctThu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 21:19 UTC12d ago
3
–
running
0
Thu 15 Oct, 13:03 UTC14d ago
2
✓ held half
2.3 days
0
Thu 1 Oct, 11:58 UTC28d ago
146+26 queue
–
14 days
67
Wed 30 Sep, 11:58 UTC29d ago
147+26 queue
–
1 days
69
Tue 29 Sep, 11:58 UTC30d ago
147+20 queue
–
1 days
73
Mon 28 Sep, 11:58 UTC31d ago
147+19 queue
–
1 days
53
Sun 27 Sep, 12:02 UTC32d ago
147+26 queue
–
1 days
126
Sat 26 Sep, 11:58 UTC33d ago
147+26 queue
–
1 days
120
Fri 25 Sep, 11:58 UTC34d ago
147+18 queue
–
1 days
71
Thu 24 Sep, 11:58 UTC35d ago
145+7 queue
–
1 days
59
Wed 23 Sep, 11:58 UTC36d ago
147+17 queue
–
1 days
50
Tue 22 Sep, 11:58 UTC37d ago
147+17 queue
–
1 days
60
Mon 21 Sep, 11:58 UTC38d ago
146+11 queue
–
1 days
73
Sun 20 Sep, 11:58 UTC39d ago
147+29 queue
–
1 days
51
Sat 19 Sep, 11:58 UTC40d ago
148+29 queue
–
1 days
102
Fri 18 Sep, 11:58 UTC41d ago
148+18 queue
–
1 days
56
Thu 17 Sep, 11:58 UTC42d ago
147+14 queue
–
1 days
56
Wed 16 Sep, 11:58 UTC43d ago
147+14 queue
–
1 days
31
Tue 15 Sep, 11:58 UTC44d ago
142
–
1 days
133
Mon 14 Sep, 11:58 UTC45d ago
142
–
1 days
48
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for 104KA ToP Mod. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.189.255.162:35400.
How reliable is 104KA ToP Mod, and is it up?
The server is up: 104KA ToP Mod is online now. The uptime it reports puts the last restart at about 10 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does 104KA ToP Mod run?
It averaged 93 server fps over the last 48 hours, with a low of 82. Buildings, deployables and everything else in the world added up to as many as 93,750 entities. Up to 4,805 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 104KA ToP Mod sit?
The server 104KA ToP Mod is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does 104KA ToP Mod wipe, and how often?
Once a month, 104KA ToP Mod wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 12 days 7 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on 104KA ToP Mod?
Across its recent wipes, the busiest moments averaged 50 players. 12 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
What position does 104KA ToP Mod hold in the rankings?
In the top 58% of all ranked servers, 104KA ToP Mod sits at #12,877 for player hours over the last seven days.
Is 104KA ToP Mod a busy server?
Right now, 0 players are on 104KA ToP Mod, which has 200 slots. The seven-day average is 0 players, with a peak of 1.
Lists and filters
What do 104KA ToP Mod's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 slots are available; ts5 (Group limit): A team can hold 5 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags 104KA ToP Mod publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 104KA ToP Mod appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 104KA ToP Mod among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does 104KA ToP Mod enforce, and what are its settings?
The name of 104KA ToP Mod gives no gather rate. You can play in groups of up to 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
104KA ToP Mod runs which map?
104KA ToP Mod runs a game-generated procedural map at size 4,000, seed 290843. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join 104KA ToP Mod?
Enter client.connect 185.189.255.162:35400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://game.104ka.ru.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max players200 slots are available.
ts5
Group limitA team can hold 5 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).