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Every Rust server graded on real, live numbers. 40,285 players on the roll · 11,626 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 185.189.255.162:35400
Name of server

104KA ToP Mod

RegisterPresentOnline
Region–
Address185.189.255.162:35400
Last checked10m ago
monthly wipes moddedoxide
Launch Rust and join Website
Overall grade

Getting there

59 out of 100, the average of 6 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 200 0% full
7-day average0peak 1
Rank#12,877top 58%
Last wipe12d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours 42/ 100 Working its way up from the back of the class: #12,877 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 16/ 100 Lost ground: down 8,858 places this week. A strong wipe could turn it round.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct16 Oct23 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

20 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  • 6d 14hThu 5 Nov, 19:00 UTCFW
  • 34d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12d ago 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[RU] | КЛАССИКА | ДЛЯ НОВИЧКОВ
EU · groups of 5 · monthly · 1 on average
0 / 200
Rust: City of Tarkov [MAIN]
NA · groups of 5 · monthly · 1 on average
1 / 50
Rust up North
groups of 6 · monthly · 1 on average
0 / 50
Rustafied.com - US Low Pop
NA · groups of 6 · monthly · 90 on average
88 / 150
Rustafied.com - EU Low Pop
EU · groups of 6 · monthly · 89 on average
27 / 150
Rustoria.co - EU Low Pop
EU · groups of 6 · monthly · 81 on average
14 / 100

Quick answers

from the figures on this page

About the server

Which region is 104KA ToP Mod based in?

No region is published for 104KA ToP Mod. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.189.255.162:35400.

How reliable is 104KA ToP Mod, and is it up?

The server is up: 104KA ToP Mod is online now. The uptime it reports puts the last restart at about 10 days 12 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does 104KA ToP Mod run?

It averaged 93 server fps over the last 48 hours, with a low of 82. Buildings, deployables and everything else in the world added up to as many as 93,750 entities. Up to 4,805 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does 104KA ToP Mod sit?

The server 104KA ToP Mod is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

When does 104KA ToP Mod wipe, and how often?

Once a month, 104KA ToP Mod wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 12 days 7 hours. The tags show a monthly wipe schedule.

What should you expect from wipe day on 104KA ToP Mod?

Across its recent wipes, the busiest moments averaged 50 players. 12 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Population

What position does 104KA ToP Mod hold in the rankings?

In the top 58% of all ranked servers, 104KA ToP Mod sits at #12,877 for player hours over the last seven days.

Is 104KA ToP Mod a busy server?

Right now, 0 players are on 104KA ToP Mod, which has 200 slots. The seven-day average is 0 players, with a peak of 1.

Lists and filters

What do 104KA ToP Mod's tags stand for?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 slots are available; ts5 (Group limit): A team can hold 5 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags 104KA ToP Mod publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does 104KA ToP Mod appear in the Rust Server Score lists and filters?

These Rust Server Score lists count 104KA ToP Mod among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does 104KA ToP Mod enforce, and what are its settings?

The name of 104KA ToP Mod gives no gather rate. You can play in groups of up to 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

104KA ToP Mod runs which map?

104KA ToP Mod runs a game-generated procedural map at size 4,000, seed 290843. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

What is the way to join 104KA ToP Mod?

Enter client.connect 185.189.255.162:35400 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://game.104ka.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players 200 slots are available.
ts5
Group limit A team can hold 5 players at most.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.